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Remove dead Preferences
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part 12312312
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poco0317 committed Aug 22, 2020
1 parent d2e8d0d commit 780acf3
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Showing 13 changed files with 2 additions and 36 deletions.
2 changes: 0 additions & 2 deletions Themes/_fallback/Languages/de.ini
Original file line number Diff line number Diff line change
Expand Up @@ -342,7 +342,6 @@ BarDrain=BarDrain
BatLives=BatLives
Bookkeeping=Check coin drop statistics.
Calibrate Machine Sync=Calibrate the audio synchronization.
CelShadeModels=Choose if dancing characters are drawn with cel shading.
Center Image=Center the image on your monitor.
Characters=Characters
Clear Bookkeeping Data=Clear all coin drop data.
Expand Down Expand Up @@ -946,7 +945,6 @@ Bookkeeping=Bookkeeping
BPM changes=BPM changes
Calibrate Machine Sync=Calibrate Audio Sync
CPUSkill=CPU Skill
CelShadeModels=Cel-shaded Models
Center Image=Center Image
Chaos=Chaos
Characters=Charaktere
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2 changes: 0 additions & 2 deletions Themes/_fallback/Languages/en.ini
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Expand Up @@ -391,7 +391,6 @@ BarDrain=BarDrain
BatLives=BatLives
Bookkeeping=Check coin drop statistics.
Calibrate Machine Sync=Calibrate the audio synchronization.
CelShadeModels=Choose if some stuff is drawn with cel shading.
Center Image=Center the image on your monitor.
Clear Bookkeeping Data=Clear all coin drop data.
Clear Machine Edits=Save all step edits saved to this machine.
Expand Down Expand Up @@ -995,7 +994,6 @@ Bookkeeping=Bookkeeping
BPM changes=BPM changes
Calibrate Machine Sync=Calibrate Audio Sync
CPUSkill=CPU Skill
CelShadeModels=Cel-shaded Models
Center Image=Center Image
Chaos=Chaos
Chart Name=Chart Name
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2 changes: 0 additions & 2 deletions Themes/_fallback/Languages/es.ini
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Expand Up @@ -337,7 +337,6 @@ BarDrain=Drenado de barra.
BatLives=Vidas de la batería.
Bookkeeping=Mostrar estadísticas contables.
Calibrate Machine Sync=Calibra la sincronización de audio.
CelShadeModels=Elige si los personajes se dibujan con cel shading.
Center Image=Centra la imagen a tu monitor.
Characters=Personajes
Clear Bookkeeping Data=Descartar todas las opciones contables.
Expand Down Expand Up @@ -927,7 +926,6 @@ Beat 0 Offset=Compensar ritmo 0
Bookkeeping=Contabilidad
Calibrate Machine Sync=Calibrar sincronización de audio
CPUSkill=Habilidad de CPU
CelShadeModels=Modelos cel-shading
Center Image=Centrar imagen
Chaos=Caos
Characters=Personaje
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2 changes: 0 additions & 2 deletions Themes/_fallback/Languages/fr.ini
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Expand Up @@ -340,7 +340,6 @@ BarDrain=Draine de la Barre
BatLives=Vie de la Pile
Bookkeeping=Check coin drop statistics.
Calibrate Machine Sync=Calibre la synchronization audio.
CelShadeModels=Choose if dancing characters are drawn with cel shading.
Center Image=Centre l'image sur votre moniteur.
Characters=Personnage
Clear Bookkeeping Data=Clear all coin drop data.
Expand Down Expand Up @@ -954,7 +953,6 @@ MaxTextureResolution=Résolution de Texture
TextureColorDepth=Couleurs de Texture
MovieColorDepth=Couleurs de Vidéo
SmoothLines=SmoothLines
CelShadeModels=Cel-shaded Models
DelayedTextureDeletion=Garder les Textures En Mémoire
RefreshRate=Vitesse de Rafraîchissement
Vsync=Vsync
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2 changes: 0 additions & 2 deletions Themes/_fallback/Languages/ja.ini
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Expand Up @@ -470,7 +470,6 @@ ShowBeginnerHelper=Onにした状態でNovice譜面をプレイすると\nお手
Theme=使用するテーマを選択します。\n必ずStepmania5用のテーマを使用して下さい。

//メニュー→オプション→グラフィック・サウンド
CelShadeModels=ダンサーのテクスチャをセルシェーディングで表現します。
DelayedTextureDeletion=&oq;On&cq;にするとテクスチャをメモリ上に保持します。\nメモリに512MB以上余裕がない場合は使用しないで下さい。
DisplayAspectRatio=このプログラムのアスペクト比を設定します。\nお使いのディスプレイに合わせて選択してください。
DisplayColorDepth=ウインドウモードでの色深度を設定します。
Expand Down Expand Up @@ -1018,7 +1017,6 @@ Bookkeeping=Bookkeeping
BPM changes=BPM changes
Calibrate Machine Sync=Calibrate Audio Sync
CPUSkill=CPU Skill
CelShadeModels=Cel-shaded Models
Center Image=Center Image
Chaos=Chaos
Characters=Characters
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2 changes: 0 additions & 2 deletions Themes/_fallback/Languages/nl.ini
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Expand Up @@ -340,7 +340,6 @@ BarDrain=BalkDrain
BatLives=BatLevens
Bookkeeping=Bekijk de ingeworpen muntstatistieken.
Calibrate Machine Sync=Stel de geluidssynchronisatie af.
CelShadeModels=Kies of de dansende karakters getekend worden met cel shading.
Center Image=Centreer het beeld op je monitor.
Center1Player=Zet dit aan om de speler in het midden te zetten in 1 speler mode.
Characters=Karakters
Expand Down Expand Up @@ -929,7 +928,6 @@ Beat 0 Offset=Ritme 0 Offset
Bookkeeping=Boekhouding
CPUSkill=CPU Bekwaamheid
Calibrate Machine Sync=Kalibreer Synchronisatie Geluid
CelShadeModels=Cel-shaded Modellen
Center Image=Centreer beeld
Center1Player=Zet 1 Speler In Het Midden
Chaos=Chaos
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2 changes: 0 additions & 2 deletions Themes/_fallback/Languages/pl.ini
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Expand Up @@ -340,7 +340,6 @@ BarDrain=Zużycie Energii
BatLives=Ilość pasków baterii
Bookkeeping=Statystyka rzuconych żetonów/monet/kredytów.
Calibrate Machine Sync=Kalibracja synchronizacji dźwięku.
CelShadeModels=Decyduje czy Postacie Tańczące w tle są generowane z użyciem algorytmu Cel Shading.
Center Image=Centrowanie obrazu monitora.
Characters=Tańczące Postacie
Clear Bookkeeping Data=Zerowanie statystyk wrzuconych żetonów/monet/kredytów.
Expand Down Expand Up @@ -930,7 +929,6 @@ Beat 0 Offset=Beat 0 Offset
Bookkeeping=Statystyka
Calibrate Machine Sync=Kalibracja Synchronizacji Dźwięku
CPUSkill=Poziom CPU
CelShadeModels=Modele Cel-shaded
Center Image=Centrowanie Obrazu
Chaos=Chaos
Characters=Tancerze
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2 changes: 0 additions & 2 deletions Themes/_fallback/Languages/zh.ini
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Expand Up @@ -381,7 +381,6 @@ BarDrain=扣血強度設定.
BatLives=電池數量設定.
Bookkeeping=瀏覽投幣歷史紀錄.
Calibrate Machine Sync=機器同步校準設定.
CelShadeModels=選擇是否將3D角色用卡通方式著色.
Center Image=調整畫面中心設定.
Characters=3D角色顯示方式.
Clear Bookkeeping Data=清除投幣歷史紀錄.
Expand Down Expand Up @@ -983,7 +982,6 @@ Bookkeeping=投幣數量統計
BPM changes=BPM變更
Calibrate Machine Sync=同歩校準
CPUSkill=CPU技能
CelShadeModels=卡通模型
Center Image=圖像校正
Chaos=變化程度
Characters=背景3D角色
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3 changes: 1 addition & 2 deletions Themes/_fallback/base._ini
Original file line number Diff line number Diff line change
Expand Up @@ -2462,7 +2462,7 @@ Line32="conf,HiddenSongs"

[ScreenOptionsGraphicsSound]
Fallback="ScreenOptionsServiceChild"
LineNames="1,2,3,4,5,6,7,8,9,10,11,12,13,14,17,18,19"
LineNames="1,2,3,4,5,6,7,8,9,11,12,13,14,17,18,19"
Line1="conf,Windowed"
Line2="conf,DisplayResolution"
Line3="conf,DisplayAspectRatio"
Expand All @@ -2472,7 +2472,6 @@ Line6="conf,MaxTextureResolution"
Line7="conf,TextureColorDepth"
Line8="conf,MovieColorDepth"
Line9="conf,SmoothLines"
Line10="conf,CelShadeModels"
Line11="conf,DelayedTextureDeletion"
Line12="conf,RefreshRate"
Line13="conf,Vsync"
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3 changes: 1 addition & 2 deletions Themes/_fallback/metrics.ini
Original file line number Diff line number Diff line change
Expand Up @@ -2245,7 +2245,7 @@ Line21="conf,Center1Player"
Fallback="ScreenOptionsServiceChild"
NextScreen="ScreenOptionsService"
PrevScreen="ScreenOptionsService"
LineNames="1,2,3,RefreshRate,FSType,4,5,6,7,8,9,10,11,13,FNR,14,17,19,20"
LineNames="1,2,3,RefreshRate,FSType,4,5,6,7,8,9,11,13,FNR,14,17,19,20"
Line1="lua,ConfDisplayMode()"
Line2="lua,ConfAspectRatio()"
Line3="lua,ConfDisplayResolution()"
Expand All @@ -2257,7 +2257,6 @@ Line6="conf,MaxTextureResolution"
Line7="conf,TextureColorDepth"
Line8="conf,MovieColorDepth"
Line9="conf,SmoothLines"
Line10="conf,CelShadeModels"
Line11="conf,DelayedTextureDeletion"
Line12="conf,RefreshRate"
Line13="conf,Vsync"
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1 change: 0 additions & 1 deletion src/Etterna/Screen/Options/ScreenOptionsMasterPrefs.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -941,7 +941,6 @@ InitializeConfOptions()
ADD(ConfOption("MovieColorDepth", MovieColorDepth, "16bit", "32bit"));
ADD(ConfOption("DelayedTextureDeletion", MovePref<bool>, "Off", "On"));
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
ADD(ConfOption("CelShadeModels", MovePref<bool>, "Off", "On"));
ADD(ConfOption("SmoothLines", MovePref<bool>, "Off", "On"));
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
ADD(ConfOption("RefreshRate",
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7 changes: 0 additions & 7 deletions src/Etterna/Singletons/PrefsManager.cpp
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Expand Up @@ -152,10 +152,6 @@ PrefsManager::PrefsManager()
,

m_fLifeDifficultyScale("LifeDifficultyScale", 1.0f)
,

m_iRegenComboAfterMiss("RegenComboAfterMiss", 5)
, m_iMaxRegenComboAfterMiss("MaxRegenComboAfterMiss", 5)
, // this was 10 by default in SM3.95 -dguzek
m_bDelayedBack("DelayedBack", false)
, m_AllowHoldForOptions("AllowHoldForOptions", true)
Expand Down Expand Up @@ -183,9 +179,6 @@ PrefsManager::PrefsManager()
, m_iCenterImageTranslateY("CenterImageTranslateY", 0)
, m_fCenterImageAddWidth("CenterImageAddWidth", 0)
, m_fCenterImageAddHeight("CenterImageAddHeight", 0)
, m_bCelShadeModels("CelShadeModels", false)
, // Work-In-Progress.. disable by default.
m_bPreferredSortUsesGroups("PreferredSortUsesGroups", true)
, EnablePitchRates("EnablePitchRates", true)
, LiftsOnOsuHolds("LiftsOnOsuHolds", false)
, m_bEasterEggs("EasterEggs", true)
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8 changes: 0 additions & 8 deletions src/Etterna/Singletons/PrefsManager.h
Original file line number Diff line number Diff line change
Expand Up @@ -160,12 +160,6 @@ class PrefsManager

Preference<float> m_fLifeDifficultyScale;

// Whoever added these: Please add a comment saying what they do. -Chris
Preference<int> m_iRegenComboAfterMiss; // combo that must be met after a
// Miss to regen life
Preference<int> m_iMaxRegenComboAfterMiss; // caps RegenComboAfterMiss if
// multiple Misses occur in rapid
// succession
Preference<bool> m_bDelayedBack;
Preference<bool> m_AllowHoldForOptions;
Preference<bool> m_bShowInstructions;
Expand All @@ -191,8 +185,6 @@ class PrefsManager
Preference<int> m_iCenterImageTranslateY;
Preference<int> m_fCenterImageAddWidth;
Preference<int> m_fCenterImageAddHeight;
Preference<bool> m_bCelShadeModels;
Preference<bool> m_bPreferredSortUsesGroups;
Preference<bool> EnablePitchRates;
Preference<bool> LiftsOnOsuHolds;
Preference<bool> m_bEasterEggs;
Expand Down

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