Skip to content

Commit

Permalink
Fixed merge errors
Browse files Browse the repository at this point in the history
  • Loading branch information
evilfactory committed Apr 24, 2024
1 parent 0a9ff43 commit 079b0c3
Show file tree
Hide file tree
Showing 3 changed files with 1 addition and 3 deletions.
2 changes: 0 additions & 2 deletions Barotrauma/BarotraumaShared/Lua/DefaultLib/LibShared.lua
Original file line number Diff line number Diff line change
Expand Up @@ -43,8 +43,6 @@ defaultLib["ClientPermissions"] = CreateEnum("Barotrauma.Networking.ClientPermis
defaultLib["OrderCategory"] = CreateEnum("Barotrauma.OrderCategory")
defaultLib["WearableType"] = CreateEnum("Barotrauma.WearableType")
defaultLib["NumberType"] = CreateEnum("Barotrauma.NumberType")
defaultLib["GameDifficulty"] = CreateEnum("Barotrauma.GameDifficulty")
defaultLib["StartingBalanceAmount"] = CreateEnum("Barotrauma.StartingBalanceAmount")
defaultLib["ChatMode"] = CreateEnum("Barotrauma.ChatMode")
defaultLib["CharacterType"] = CreateEnum("Barotrauma.CharacterType")
defaultLib["MissionType"] = CreateEnum("Barotrauma.MissionType")
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -1120,6 +1120,7 @@ protected StatusEffect(ContentXElement element, string parentDebugName)
case "hook":
luaHook ??= new List<(string, ContentXElement)>();
luaHook.Add((subElement.GetAttributeString("name", ""), subElement));
break;
case "triggeranimation":
AnimationType animType = subElement.GetAttributeEnum("type", def: AnimationType.NotDefined);
string fileName = subElement.GetAttributeString("filename", def: null) ?? subElement.GetAttributeString("file", def: null);
Expand Down
1 change: 0 additions & 1 deletion luacs-docs/lua/scripts/LuaDocsGenerator/Program.cs
Original file line number Diff line number Diff line change
Expand Up @@ -108,7 +108,6 @@ static void Main(string[] args)
GenerateEnum<BarotraumaClient.Barotrauma.InputType>("InputType.lua");
GenerateEnum<Barotrauma.Networking.DeliveryMethod>("DeliveryMethod.lua");
GenerateEnum<BarotraumaClient.Barotrauma.NumberType>("NumberType.lua");
GenerateEnum<BarotraumaClient.Barotrauma.GameDifficulty>("GameDifficulty.lua");
GenerateEnum<BarotraumaClient.Barotrauma.Level.PositionType>("PositionType.lua");
GenerateEnum<BarotraumaClient.Barotrauma.AbilityFlags>("AbilityFlags.lua");

Expand Down

0 comments on commit 079b0c3

Please sign in to comment.