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[v4.4.1] Better room loading!

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@evolutionleo evolutionleo released this 07 Aug 14:51
· 112 commits to main since this release

This update adds the new rooms_path server-side config that is responsible for the location from where Warp is grabbing the .yy files to load. Previously you had to manually copy the .yy files into the server/rooms/ folder every time you made an update to the levels, but now you can just load them directly from the GM project!

Warp will now warn you if there is ever an object with no matching entity type attached to it that Warp is trying to load. You can disable this warning in the config.js/ts file

Enjoy!
- Evoleo