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![fullscreen](https://user-images.githubusercontent.com/612071/102927569-d7045f00-445c-11eb-92d9-4126a301e937.gif)
Closes#1733Closes#1734
## Changes:
- Breaking change: `DisplayMode.FullScreen` will now scale the game to fit the available space, preserving the `aspectRatio`. This matches the browser "FullScreen" api behavior
- New: `DisplayMode.Dynamic` now does what `DisplayMode.FullScreen` used to do, the resolution and viewport dynamically adjust to fit the available space, DOES NOT preserve `aspectRatio`
- Fix: In the the browser "FullScreen" api, coordinates are now correctly mapped from page space to world space
- Added: Screen helpers for mapping between world, screen, and page space coordinates
- Deprecate: `DisplayMode.Position` CSS can accomplish this task better than Excalibur
- Tests!
Steps to Reproduce
Expected Result
Pointer actor should line up with cursor in fullscreen
Actual Result
Pointer actor does not line up with cursor in fullscreen
Environment
Current Workaround
None
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