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Error when build using Vite #2157
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nevermind.. i saw on the roadmap you guys still need to fix issues with |
@tsanyqudsi thanks for the issue! I think this specific issue around the Any remaining issues will be covered by moving Excalibur to |
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eonarheim
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Jan 9, 2022
This PR simplifies the renderer code to prepare for custom render plugins, this will allow custom renderers with custom shaders to be built into excalibur. ## Changes: - Add border drawing to circles and rectangles 🎉 - Split the monolithic style renderer into separate internal renderer plugins - Improve the Shader code abstractions, adds a safety feature and error logging to avoid common shader/webgl issues - Remove complicated pooling strategy, and remove Poolable which is invalid in stricter TS (mentioned in #2157)
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When i tried to build using Vite, apparently there are errors occured, and it's from
node_modules/excalibur/build/dist/Graphics/
Steps to Reproduce
Build using Vite
Expected Result
No problems occured.
Actual Result
Environment
Current Workaround
using
strict:false
on tsconfig.jsonThe text was updated successfully, but these errors were encountered: