Spawning an actor right next to another actor sometimes causes unexpected placement #319
Labels
bug
This issue describes undesirable, incorrect, or unexpected behavior
Milestone
In the Sleepy Hollow game, trying to start the player actor (
CollisionType.Active
) on the ground (an actor withCollisionType.Fixed
) causes the player actor to spawn slightly above the ground.The current workaround is to create the player with
CollisionType.PreventCollision
and then in theonInitialize()
of the player, set the collision type to Active.The text was updated successfully, but these errors were encountered: