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Spawning an actor right next to another actor sometimes causes unexpected placement #319

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jedeen opened this issue May 27, 2014 · 2 comments
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@jedeen
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jedeen commented May 27, 2014

In the Sleepy Hollow game, trying to start the player actor (CollisionType.Active) on the ground (an actor with CollisionType.Fixed) causes the player actor to spawn slightly above the ground.

The current workaround is to create the player with CollisionType.PreventCollision and then in the onInitialize() of the player, set the collision type to Active.

@jedeen jedeen added the bug label May 27, 2014
@eonarheim eonarheim self-assigned this Aug 19, 2014
@jedeen jedeen modified the milestone: 0.3 Release Nov 16, 2014
@kamranayub
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Is it an issue with spawning touching or overlapping do you think?

@eonarheim
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@kamranayub Possibly both, I don't remember the specifics of the issue. This is pretty testable though.

@jedeen jedeen added the 0.5.1 label May 31, 2015
@jedeen jedeen modified the milestones: 0.5 Release, 0.6 Release May 31, 2015
eonarheim added a commit that referenced this issue Jun 9, 2015
@jedeen jedeen closed this as completed Jun 10, 2015
@jedeen jedeen modified the milestones: 0.6 Release, 0.5.1 Release Jun 10, 2015
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