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Animation.loop should be true by default for sprites #583
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Hi, I'd like to try this out. |
Yes (we need to make sure we do this for jump in's, sorry). Change this LOC to https://github.com/excaliburjs/Excalibur/blob/master/src/engine/Drawing/Animation.ts#L43 Then verify this in a test. We don't yet have an https://github.com/excaliburjs/Excalibur/tree/master/src/spec Just need to verify by default Finally, update the Animations.md readme in the That should be it. Thanks! |
Alright thanks for the steps. I've made the change to Edit - fixed this issue with |
I have created the test, and it works. I cannot complete |
Can you send us the names and failure messages for the tests that are
failing? I believe none should be but there may be another cause.
…On Wed, Jun 28, 2017 at 9:17 AM Vritant Bhardwaj ***@***.***> wrote:
I have created the test, and it works. I cannot complete npm run all
because another test fails.
Should I go ahead and make the pull request?
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The following test fails. I'm running this on Mac OSX, and i also tried it out in a branch that didn't have the changes I made. It still failed.
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@jedeen was this test disabled in your recent PR? I thought we disabled all label tests for now... |
@vritant24 Ah, this must have been missed in f88fa2a Mac OSX will render font width differently than other platforms, hence the reason we've disabled those tests because of the heartache they cause. Feel free to x the test |
Alright awesome. That fixed it. |
@eonarheim Yeah, I only disabled tests that failed locally on the new update of Windows 10. |
Perhaps this could be up for debate, but I feel that in the majority of cases it is desirable for a sprite to loop indefinitely.
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