TiledMapResource#getTilesetForTile works incorrectly #380
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Now it takes first tile set with firstGid < tileGid, even if this tile is out of range.
I have 19 tile sets in my project, and
TiledMapResource#getSpriteForGid
(which is based onTiledMapResource#getTilesetForTile
) works 50/50: reloading page give different results. But before, with only 5 tile sets, everything worked just like a charm. I found that problem was caused by this method. Thank you!