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This crate provides a Egui integration for the Bevy game engine.
Trying out:
An example WASM project is live at mvlabat.github.io/bevy_egui_web_showcase [source].
Features:
- Desktop and web platforms support
- Clipboard (web support is limited to the same window, see rust-windowing/winit#1829)
- Opening URLs
- Multiple windows support (see ./examples/two_windows.rs)
bevy_egui
can be compiled with using only bevy
and egui
as dependencies: manage_clipboard
and open_url
features,
that require additional crates, can be disabled.
On Linux, this crate requires certain parts of XCB are installed on your system. On Debian-based systems, these can be installed with the command:
$ sudo apt install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev
Here's a minimal usage example:
# Cargo.toml
[dependencies]
bevy = "0.6"
bevy_egui = "0.11"
use bevy::prelude::*;
use bevy_egui::{egui, EguiContext, EguiPlugin};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(EguiPlugin)
// Systems that create Egui widgets should be run during the `CoreStage::Update` stage,
// or after the `EguiSystem::BeginFrame` system (which belongs to the `CoreStage::PreUpdate` stage).
.add_system(ui_example)
.run();
}
fn ui_example(mut egui_context: ResMut<EguiContext>) {
egui::Window::new("Hello").show(egui_context.ctx_mut(), |ui| {
ui.label("world");
});
}
For a more advanced example, see examples/ui.rs.
cargo run --example ui
Note: if you're looking for a bevy_egui
version that supports main
branch of Bevy, check out open PRs, there's a great chance we've already started working on the future Bevy release support.
bevy | bevy_egui |
---|---|
0.6 | 0.10-0.11 |
0.5 | 0.4-0.9 |
0.4 | 0.1-0.3 |