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When the AudioBuffer callbacks are correct, this issue could be as simple as exposing a non-hardware-backed AudioContext -- we already support multiple parallel graphs.
Went to try the megafun tone.js lib as a way to test WebAudio features and first thing I bumped into was
10-17 22:02:00.353 2044 10 I exokit : ReferenceError: OfflineAudioContext is not defined
Tough to wire up? Would try to offer help here myself but no C++ background and also just starting to reason in WebAudio api affordances
V hype for ongoing WebAudio support efforts, it open a lot! Thanks for all this !!!
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