Fix #279: Add spectate check to stop_follow #285
Merged
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Fixes the issue of spawning a new character when spectate is stopped while follow is active. This was caused by the following logic path:
stop_spectate
would return you to your orginal body.on_tick
for follow would see you had a character and attempt to stop itself withstop_follow
start_spectate
was successful instart_follow
it assumes thatstop_spectate
needs to be called.