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* No longer allocating heap memory on enqueue and releaing it during launch - only passing pointers the user has provided. Part of the motivation for this is enabling stream capture and re-execution of the launch. * Separated a method for enqueuing no-argument callables and enqueuing functions which take a single (pointer) argument. * Enqueued callables no longer receive a stream (as CUDA has moved away from this convention and we can't make it happen without the heap allocation scheme we had before * `#ifdef`'ed out parts of `launch_config_builder.hpp` which require CUDA 10.0 to run (essentially obtaining minimum dimensions for maximum occupancy). * Dropped some redundant comments in `stream.hpp` about the choice of API functions
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