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Improve launch configuration validation #582
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eyalroz
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Feb 5, 2024
* launch config <-> device validation now checks for block cooperation support when that's requested * Refactored and re-located some of the launch config validation code * Made sure the code paths inwards from the non-detail_ launching functions to the actual CUDA API calls all have appropriate validation calls * Comment and spacing tweaks
eyalroz
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Feb 9, 2024
* launch config <-> device validation now checks for block cooperation support when that's requested * Refactored and re-located some of the launch config validation code * Added: `device_t` method for checking block cooperation support * Now properly validating grid dimensions to ensure we don't exceed the maxima * Made sure the code paths inwards from the non-detail_ launching functions to the actual CUDA API calls all have appropriate validation calls * Comment and spacing tweaks
eyalroz
added a commit
that referenced
this issue
Feb 9, 2024
* launch config <-> device validation now checks for block cooperation support when that's requested * Refactored and re-located some of the launch config validation code * Added: `device_t` method for checking block cooperation support * Now properly validating grid dimensions to ensure we don't exceed the maxima * Made sure the code paths inwards from the non-detail_ launching functions to the actual CUDA API calls all have appropriate validation calls * Comment and spacing tweaks
eyalroz
added a commit
that referenced
this issue
Feb 9, 2024
* launch config <-> device validation now checks for block cooperation support when that's requested * Refactored and re-located some of the launch config validation code * Added: `device_t` method for checking block cooperation support * Now properly validating grid dimensions to ensure we don't exceed the maxima * Made sure the code paths inwards from the non-detail_ launching functions to the actual CUDA API calls all have appropriate validation calls * Comment and spacing tweaks
eyalroz
added a commit
that referenced
this issue
Feb 10, 2024
* launch config <-> device validation now checks for block cooperation support when that's requested * Refactored and re-located some of the launch config validation code * Added: `device_t` method for checking block cooperation support * Now properly validating grid dimensions to ensure we don't exceed the maxima * Made sure the code paths inwards from the non-detail_ launching functions to the actual CUDA API calls all have appropriate validation calls * In the error_handling example - now making the faulty launch configuration device-specific, otherwise we don't apply the valid-block-size limit * Comment and spacing tweaks
eyalroz
added a commit
that referenced
this issue
Feb 29, 2024
* launch config <-> device validation now checks for block cooperation support when that's requested * Refactored and re-located some of the launch config validation code * Added: `device_t` method for checking block cooperation support * Now properly validating grid dimensions to ensure we don't exceed the maxima * Made sure the code paths inwards from the non-detail_ launching functions to the actual CUDA API calls all have appropriate validation calls * In the error_handling example - now making the faulty launch configuration device-specific, otherwise we don't apply the valid-block-size limit * Comment and spacing tweaks
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