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Releases: ezloj/TQModdingAdvanced

1.2.0

06 Oct 14:47
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Merging of sources and assets

1.1.1

06 Oct 11:13
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Fix: art manager window search

1.1.0

05 Oct 11:08
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Fix: merge conflict resolution running into overlaps with no conflicts
Fix: ansi parsing
Fix: use a different method to send build F7 key to art manager window
Tid: reload mod list upon build success
Fix: a bug where if a mod only has file that are conflicting the build will crash
Add: convenience buttons to open various directories
Add: debug logging to dedicated file
Mod: tune the logging statement levels
Rem: flake8 stuff as running pylint instead
Rem: build folder as it's not needed
Rem: binary mods and working folders
Add: better default settings
Rem: mods. They were moved to a new repo

1.0.0

21 Sep 10:45
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Initial release, first working version supporting mod merge
If two or more mods change the same value for same attribute you will be presented with a dialogue to choose one of those values for the conflicting attribute
If anyone is willing to give it a try: you will have to provide the mod sources path in the settings to get the list of mods

The input are the mod sources. Mods that have been already built are not supported (yet!)
Several examples of mod sources are in the release archive in the "mods" directory.
Those examples include:
my "Mi Sounds",
psixi the trickster 's Kronos
3 test mods that set SBC all skills to 6, armor to 666 and Revenant Gloves to +3 all skills (all for legendary)