Skip to content
This repository has been archived by the owner on Oct 28, 2023. It is now read-only.

Releases: fabriceci/godot-rapier2d

v0.3

25 Oct 17:46
7e15a9f
Compare
Choose a tag to compare

What's Changed

  • Refactor cpp and rust(rapier) code by @Ughuuu in #45
  • use double in builds for rapier too. Fix properties for objects not in simulation. by @Ughuuu in #46
  • fix scaling to work. by @Ughuuu in #49

Full Changelog: v0.2...v0.3

v0.2

23 Oct 17:40
ed8d504
Compare
Choose a tag to compare
v0.2 Pre-release
Pre-release

What's Changed

  • Fix build CI by @Ughuuu in #4
  • Small fix for binaries by @Ughuuu in #5
  • fix mac path for signing by @Ughuuu in #10
  • Add info plist files by @Ughuuu in #11
  • fix the double dot in the extension generated name by @fabriceci in #12
  • Build macos universal by @Ughuuu in #13
  • use correct version of godot-cpp 4.1 by @Ughuuu in #14
  • Fix binary name in the GDextension file by @fabriceci in #17
  • Fix shape index crash by @Ughuuu in #20
  • Fix test body motion by @Ughuuu in #19
  • Allows to set the time to wait before a RigidBody is put to sleep. by @fabriceci in #22
  • Update lib.rs to work better and not get stuck for test body motion by @Ughuuu in #23
  • Create logo_square.jpg by @Ughuuu in #25
  • update readme by @Ughuuu in #30
  • Add missing functions by @Ughuuu in #34
  • Change capsule to basic shapes. Add basic implementation for conveyer belt. Make static bodies be kinematic instead. by @Ughuuu in #40
  • Update joint limits and motor by @Ughuuu in #42

New Contributors

Full Changelog: https://github.com/fabriceci/godot-rapier2d/commits/v0.2