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Fix: use NODE_BINARY when starting packager (#24156)
Summary: Fix packager script to use `NODE_BINARY` env variable. Should fix #22868 [iOS] [Fixed] - Use `NODE_BINARY` env variable in `packager.sh` script Pull Request resolved: #24156 Differential Revision: D14870783 Pulled By: cpojer fbshipit-source-id: 27ecf8bf59883920ab51478b8a4d8f0780e34664
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,18 @@ | ||
#!/bin/bash | ||
# Copyright (c) Facebook, Inc. and its affiliates. | ||
# | ||
# This source code is licensed under the MIT license found in the | ||
# LICENSE file in the root directory of this source tree. | ||
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[ -z "$NODE_BINARY" ] && export NODE_BINARY="node" | ||
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nodejs_not_found() | ||
{ | ||
echo "error: Can't find the '$NODE_BINARY' binary to build the React Native bundle. " \ | ||
"If you have a non-standard Node.js installation, select your project in Xcode, find " \ | ||
"'Build Phases' - 'Bundle React Native code and images' and change NODE_BINARY to an " \ | ||
"absolute path to your node executable. You can find it by invoking 'which node' in the terminal." >&2 | ||
exit 2 | ||
} | ||
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type "$NODE_BINARY" >/dev/null 2>&1 || nodejs_not_found |
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265ae58
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@Esemesek this seems to have broken the iOS end-to-end tests. You can repro by running:
yarn build-ios-e2e
The error is:
node-binary.sh: No such file or directory
265ae58
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Let me investigate. Probably paths to the script are incorrect.
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I briefly looked into this, and fixing the path to
node-binary.sh
unearths another failure further down:The
node-binary.sh
fix I used was the following (inreact-native-xcode.sh
):