-
Notifications
You must be signed in to change notification settings - Fork 46.9k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
[Fizz] Add FormatContext and Refactor Work (#21103)
* Add format context * Let the Work node hold all working state for the recursive loop Stacks are nice and all but there's a cost to maintaining each frame both in terms of stack size usage and writing to it. * Move current format context into work * Synchronously render children of a Suspense boundary We don't have to spawn work and snapshot the context. Instead we can try to render the boundary immediately in case it works. * Lazily create the fallback work Instead of eagerly create the fallback work and then immediately abort it. We can just avoid creating it if we finish synchronously.
- Loading branch information
1 parent
1b7e471
commit 38a1aed
Showing
7 changed files
with
188 additions
and
58 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.