Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bugfix: Do not unhide a suspended tree without finishing the suspended update #18411

Merged
merged 2 commits into from
Mar 30, 2020
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -265,6 +265,7 @@ describe('React hooks DevTools integration', () => {
// Release the lock
setSuspenseHandler(() => false);
scheduleUpdate(fiber); // Re-render
Scheduler.unstable_flushAll();
expect(renderer.toJSON().children).toEqual(['Done']);
scheduleUpdate(fiber); // Re-render
expect(renderer.toJSON().children).toEqual(['Done']);
Expand Down
131 changes: 101 additions & 30 deletions packages/react-reconciler/src/ReactFiberBeginWork.js
Original file line number Diff line number Diff line change
Expand Up @@ -1570,37 +1570,102 @@ function validateFunctionComponentInDev(workInProgress: Fiber, Component: any) {
}
}

const SUSPENDED_MARKER: SuspenseState = {
dehydrated: null,
retryTime: NoWork,
};
function mountSuspenseState(
renderExpirationTime: ExpirationTime,
): SuspenseState {
return {
dehydrated: null,
baseTime: renderExpirationTime,
retryTime: NoWork,
};
}

function updateSuspenseState(
prevSuspenseState: SuspenseState,
renderExpirationTime: ExpirationTime,
): SuspenseState {
const prevSuspendedTime = prevSuspenseState.baseTime;
return {
dehydrated: null,
baseTime:
// Choose whichever time is inclusive of the other one. This represents
// the union of all the levels that suspended.
prevSuspendedTime !== NoWork && prevSuspendedTime < renderExpirationTime
? prevSuspendedTime
: renderExpirationTime,
retryTime: NoWork,
};
}

function shouldRemainOnFallback(
suspenseContext: SuspenseContext,
current: null | Fiber,
workInProgress: Fiber,
renderExpirationTime: ExpirationTime,
) {
// If the context is telling us that we should show a fallback, and we're not
// already showing content, then we should show the fallback instead.
return (
hasSuspenseContext(
suspenseContext,
(ForceSuspenseFallback: SuspenseContext),
) &&
(current === null || current.memoizedState !== null)
// If we're already showing a fallback, there are cases where we need to
// remain on that fallback regardless of whether the content has resolved.
// For example, SuspenseList coordinates when nested content appears.
if (current !== null) {
const suspenseState: SuspenseState = current.memoizedState;
if (suspenseState !== null) {
// Currently showing a fallback. If the current render includes
// the level that triggered the fallback, we must continue showing it,
// regardless of what the Suspense context says.
const baseTime = suspenseState.baseTime;
if (baseTime !== NoWork && baseTime < renderExpirationTime) {
return true;
}
// Otherwise, fall through to check the Suspense context.
} else {
// Currently showing content. Don't hide it, even if ForceSuspenseFallack
// is true. More precise name might be "ForceRemainSuspenseFallback".
// Note: This is a factoring smell. Can't remain on a fallback if there's
// no fallback to remain on.
return false;
}
}
// Not currently showing content. Consult the Suspense context.
return hasSuspenseContext(
suspenseContext,
(ForceSuspenseFallback: SuspenseContext),
);
}

function getRemainingWorkInPrimaryTree(
workInProgress,
currentChildExpirationTime,
current: Fiber,
workInProgress: Fiber,
currentPrimaryChildFragment: Fiber | null,
renderExpirationTime,
) {
const currentParentOfPrimaryChildren =
currentPrimaryChildFragment !== null
? currentPrimaryChildFragment
: current;
const currentChildExpirationTime =
currentParentOfPrimaryChildren.childExpirationTime;

const currentSuspenseState: SuspenseState = current.memoizedState;
if (currentSuspenseState !== null) {
// This boundary already timed out. Check if this render includes the level
// that previously suspended.
const baseTime = currentSuspenseState.baseTime;
if (
baseTime !== NoWork &&
baseTime < renderExpirationTime &&
baseTime > currentChildExpirationTime
) {
// There's pending work at a lower level that might now be unblocked.
return baseTime;
}
}

if (currentChildExpirationTime < renderExpirationTime) {
// The highest priority remaining work is not part of this render. So the
// remaining work has not changed.
return currentChildExpirationTime;
}

if ((workInProgress.mode & BlockingMode) !== NoMode) {
// The highest priority remaining work is part of this render. Since we only
// keep track of the highest level, we don't know if there's a lower
Expand Down Expand Up @@ -1642,7 +1707,12 @@ function updateSuspenseComponent(

if (
didSuspend ||
shouldRemainOnFallback(suspenseContext, current, workInProgress)
shouldRemainOnFallback(
suspenseContext,
current,
workInProgress,
renderExpirationTime,
)
) {
// Something in this boundary's subtree already suspended. Switch to
// rendering the fallback children.
Expand Down Expand Up @@ -1758,7 +1828,7 @@ function updateSuspenseComponent(
primaryChildFragment.sibling = fallbackChildFragment;
// Skip the primary children, and continue working on the
// fallback children.
workInProgress.memoizedState = SUSPENDED_MARKER;
workInProgress.memoizedState = mountSuspenseState(renderExpirationTime);
workInProgress.child = primaryChildFragment;
return fallbackChildFragment;
} else {
Expand Down Expand Up @@ -1862,15 +1932,15 @@ function updateSuspenseComponent(
primaryChildFragment.sibling = fallbackChildFragment;
fallbackChildFragment.effectTag |= Placement;
primaryChildFragment.childExpirationTime = getRemainingWorkInPrimaryTree(
current,
workInProgress,
// This argument represents the remaining work in the current
// primary tree. Since the current tree did not already time out
// the direct parent of the primary children is the Suspense
// fiber, not a fragment.
current.childExpirationTime,
null,
renderExpirationTime,
);
workInProgress.memoizedState = updateSuspenseState(
current.memoizedState,
renderExpirationTime,
);
workInProgress.memoizedState = SUSPENDED_MARKER;
workInProgress.child = primaryChildFragment;

// Skip the primary children, and continue working on the
Expand Down Expand Up @@ -1933,13 +2003,17 @@ function updateSuspenseComponent(
fallbackChildFragment.return = workInProgress;
primaryChildFragment.sibling = fallbackChildFragment;
primaryChildFragment.childExpirationTime = getRemainingWorkInPrimaryTree(
current,
workInProgress,
currentPrimaryChildFragment.childExpirationTime,
currentPrimaryChildFragment,
renderExpirationTime,
);
// Skip the primary children, and continue working on the
// fallback children.
workInProgress.memoizedState = SUSPENDED_MARKER;
workInProgress.memoizedState = updateSuspenseState(
current.memoizedState,
renderExpirationTime,
);
workInProgress.child = primaryChildFragment;
return fallbackChildFragment;
} else {
Expand Down Expand Up @@ -2031,17 +2105,14 @@ function updateSuspenseComponent(
primaryChildFragment.sibling = fallbackChildFragment;
fallbackChildFragment.effectTag |= Placement;
primaryChildFragment.childExpirationTime = getRemainingWorkInPrimaryTree(
current,
workInProgress,
// This argument represents the remaining work in the current
// primary tree. Since the current tree did not already time out
// the direct parent of the primary children is the Suspense
// fiber, not a fragment.
current.childExpirationTime,
null,
renderExpirationTime,
);
// Skip the primary children, and continue working on the
// fallback children.
workInProgress.memoizedState = SUSPENDED_MARKER;
workInProgress.memoizedState = mountSuspenseState(renderExpirationTime);
workInProgress.child = primaryChildFragment;
return fallbackChildFragment;
} else {
Expand Down
3 changes: 2 additions & 1 deletion packages/react-reconciler/src/ReactFiberHydrationContext.js
Original file line number Diff line number Diff line change
Expand Up @@ -55,7 +55,7 @@ import {
didNotFindHydratableSuspenseInstance,
} from './ReactFiberHostConfig';
import {enableSuspenseServerRenderer} from 'shared/ReactFeatureFlags';
import {Never} from './ReactFiberExpirationTime';
import {Never, NoWork} from './ReactFiberExpirationTime';

// The deepest Fiber on the stack involved in a hydration context.
// This may have been an insertion or a hydration.
Expand Down Expand Up @@ -231,6 +231,7 @@ function tryHydrate(fiber, nextInstance) {
if (suspenseInstance !== null) {
const suspenseState: SuspenseState = {
dehydrated: suspenseInstance,
baseTime: NoWork,
retryTime: Never,
};
fiber.memoizedState = suspenseState;
Expand Down
4 changes: 4 additions & 0 deletions packages/react-reconciler/src/ReactFiberSuspenseComponent.js
Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,10 @@ export type SuspenseState = {|
// here to indicate that it is dehydrated (flag) and for quick access
// to check things like isSuspenseInstancePending.
dehydrated: null | SuspenseInstance,
// Represents the work that was deprioritized when we committed the fallback.
// The work outside the boundary already committed at this level, so we cannot
// unhide the content without including it.
baseTime: ExpirationTime,
// Represents the earliest expiration time we should attempt to hydrate
// a dehydrated boundary at.
// Never is the default for dehydrated boundaries.
Expand Down
Loading