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[compiler] Recompute values every time #29657
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Summary: This PR expands the analysis from the previous in the stack in order to also capture when a value can incorrectly change within a single render, rather than just changing between two renders. In the case where dependencies have changed and so a new value is being computed, we now compute the value twice and compare the results. This would, for example, catch when we call Math.random() in render. The generated code is a little convoluted, because we don't want to have to traverse the generated code and substitute variable names with new ones. Instead, we save the initial value to the cache as normal, then run the computation block again and compare the resulting values to the cached ones. Then, to make sure that the cached values are identical to the computed ones, we reassign the cached values into the output variables. [ghstack-poisoned]
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Comparing: 63d673c...e4d990b Critical size changesIncludes critical production bundles, as well as any change greater than 2%:
Significant size changesIncludes any change greater than 0.2%: Expand to show
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Summary: This PR expands the analysis from the previous in the stack in order to also capture when a value can incorrectly change within a single render, rather than just changing between two renders. In the case where dependencies have changed and so a new value is being computed, we now compute the value twice and compare the results. This would, for example, catch when we call Math.random() in render. The generated code is a little convoluted, because we don't want to have to traverse the generated code and substitute variable names with new ones. Instead, we save the initial value to the cache as normal, then run the computation block again and compare the resulting values to the cached ones. Then, to make sure that the cached values are identical to the computed ones, we reassign the cached values into the output variables. [ghstack-poisoned]
Summary: This PR expands the analysis from the previous in the stack in order to also capture when a value can incorrectly change within a single render, rather than just changing between two renders. In the case where dependencies have changed and so a new value is being computed, we now compute the value twice and compare the results. This would, for example, catch when we call Math.random() in render. The generated code is a little convoluted, because we don't want to have to traverse the generated code and substitute variable names with new ones. Instead, we save the initial value to the cache as normal, then run the computation block again and compare the resulting values to the cached ones. Then, to make sure that the cached values are identical to the computed ones, we reassign the cached values into the output variables. [ghstack-poisoned]
} | ||
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// (changeExpressions.length > 0) || (changeExpressions.length |
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nit: missing closing paren here, did this get cut off maybe?
One thing to check here is what happens for scopes with reassignments rather than declarations. An example of that is: function Component(props) {
let x = null;
if (props.cond) {
x = [];
x.push(props.value);
}
return x;
} Can you add this as a test case? Otherwise this all looks good |
Summary: This PR expands the analysis from the previous in the stack in order to also capture when a value can incorrectly change within a single render, rather than just changing between two renders. In the case where dependencies have changed and so a new value is being computed, we now compute the value twice and compare the results. This would, for example, catch when we call Math.random() in render. The generated code is a little convoluted, because we don't want to have to traverse the generated code and substitute variable names with new ones. Instead, we save the initial value to the cache as normal, then run the computation block again and compare the resulting values to the cached ones. Then, to make sure that the cached values are identical to the computed ones, we reassign the cached values into the output variables. [ghstack-poisoned]
Added! Result looks correct to me AFACT. |
Summary: This PR expands the analysis from the previous in the stack in order to also capture when a value can incorrectly change within a single render, rather than just changing between two renders. In the case where dependencies have changed and so a new value is being computed, we now compute the value twice and compare the results. This would, for example, catch when we call Math.random() in render. The generated code is a little convoluted, because we don't want to have to traverse the generated code and substitute variable names with new ones. Instead, we save the initial value to the cache as normal, then run the computation block again and compare the resulting values to the cached ones. Then, to make sure that the cached values are identical to the computed ones, we reassign the cached values into the output variables. [ghstack-poisoned]
@@ -498,6 +498,7 @@ const skipFilter = new Set([ | |||
"useState-pruned-dependency-change-detect", | |||
"useState-unpruned-dependency", | |||
"useState-and-other-hook-unpruned-dependency", | |||
"change-detect-reassign", |
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oh interesting, what was the error for this fixture?
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It uses the react-compiler-runtime, IIUC that's not available in fixtures right?
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let's land and iterate, or feel free to make final fixes without waiting for another stamp.
Summary: This PR expands the analysis from the previous in the stack in order to also capture when a value can incorrectly change within a single render, rather than just changing between two renders. In the case where dependencies have changed and so a new value is being computed, we now compute the value twice and compare the results. This would, for example, catch when we call Math.random() in render. The generated code is a little convoluted, because we don't want to have to traverse the generated code and substitute variable names with new ones. Instead, we save the initial value to the cache as normal, then run the computation block again and compare the resulting values to the cached ones. Then, to make sure that the cached values are identical to the computed ones, we reassign the cached values into the output variables. [ghstack-poisoned]
Summary: This PR expands the analysis from the previous in the stack in order to also capture when a value can incorrectly change within a single render, rather than just changing between two renders. In the case where dependencies have changed and so a new value is being computed, we now compute the value twice and compare the results. This would, for example, catch when we call Math.random() in render. The generated code is a little convoluted, because we don't want to have to traverse the generated code and substitute variable names with new ones. Instead, we save the initial value to the cache as normal, then run the computation block again and compare the resulting values to the cached ones. Then, to make sure that the cached values are identical to the computed ones, we reassign the cached values into the output variables. ghstack-source-id: d0f11a4cb2a612cbffdfdcaa9e75efbd6e38019f Pull Request resolved: #29657
Summary: This PR expands the analysis from the previous in the stack in order to also capture when a value can incorrectly change within a single render, rather than just changing between two renders. In the case where dependencies have changed and so a new value is being computed, we now compute the value twice and compare the results. This would, for example, catch when we call Math.random() in render. The generated code is a little convoluted, because we don't want to have to traverse the generated code and substitute variable names with new ones. Instead, we save the initial value to the cache as normal, then run the computation block again and compare the resulting values to the cached ones. Then, to make sure that the cached values are identical to the computed ones, we reassign the cached values into the output variables. ghstack-source-id: d0f11a4cb2a612cbffdfdcaa9e75efbd6e38019f Pull Request resolved: #29657 DiffTrain build for commit 522d22f.
Stack from ghstack (oldest at bottom):
Summary: This PR expands the analysis from the previous in the stack in order to also capture when a value can incorrectly change within a single render, rather than just changing between two renders. In the case where dependencies have changed and so a new value is being computed, we now compute the value twice and compare the results. This would, for example, catch when we call Math.random() in render.
The generated code is a little convoluted, because we don't want to have to traverse the generated code and substitute variable names with new ones. Instead, we save the initial value to the cache as normal, then run the computation block again and compare the resulting values to the cached ones. Then, to make sure that the cached values are identical to the computed ones, we reassign the cached values into the output variables.