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[Fiber] Log Component Renders to Custom Performance Track #30967
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Comparing: ee1a403...d0ec308 Critical size changesIncludes critical production bundles, as well as any change greater than 2%:
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OffscreenLane | | ||
DeferredLane) | ||
) { | ||
return 'Idle'; |
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What do you thinking about splitting 'hidden' out for offscreen?
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There's actually quite a lot of "Idle" work like hydration and the prerender. I think we'll actually put other lanes here too that end up suspending because that work weren't necessarily blocking anything - the suspended thing was.
There's too much nuance to communicate here but the one thing they have in common is that it's not directly connected to an outcome like a navigation. They're all warming up for some future work and so you shouldn't be too concerned about them taking a long time. They're red herrings.
…ssive phase This lets us log all those nodes. actualDuration includes anything in the subtree as well. The parent path to a Profiler component won't have actualDuration set but it'll instead have the Passive flag set which is used for onPostCommit.
We'll need this to know when the last component's end time is.
The endTime is defined as just the next sibling's start time or if this is the terminal leaf then it is the complete time of the whole render. It is not enough to use actualStartTime + actualDuration because that number doesn't include yields. So this time is the time including any yields.
This way we can compute the end time of the next sibling. In the case where DEV or DevTools is installed this is on everywhere anyway but it is unfortunate that if you run Profiling build without a Profiler this would track every component anyway.
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* @emails react-core | ||
* @jest-environment node | ||
*/ | ||
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This mattered because without the node
environment it didn't have performance.measure
. However, I now feature test it too.
Stacked on #30960 and #30966. Behind the enableComponentPerformanceTrack flag. This is the first step of performance logging. This logs the start and end time of a component render in the passive effect phase. We use the data we're already tracking on components when the Profiler component or DevTools is active in the Profiling or Dev builds. By backdating this after committing we avoid adding more overhead in the hot path. By only logging things that actually committed, we avoid the costly unwinding of an interrupted render which was hard to maintain in earlier versions. We already have the start time but we don't have the end time. That's because `actualStartTime + actualDuration` isn't enough since `actualDuration` counts the actual CPU time excluding yields and suspending in the render. Instead, we infer the end time to be the start time of the next sibling or the complete time of the whole root if there are no more siblings. We need to pass this down the passive effect tree. This will mean that any overhead and yields are attributed to this component's span. In a follow up, we'll need to start logging these yields to make it clear that this is not part of the component's self-time. In follow ups, I'll do the same for commit phases. We'll also need to log more information about the phases in the top track. We'll also need to filter out more components from the trees that we don't need to highlight like the internal Offscreen components. It also needs polish on colors etc. Currently, I place the components into separate tracks depending on which lane currently committed. That way you can see what was blocking Transitions or Suspense etc. One problem that I've hit with the new performance.measure extensions is that these tracks show up in the order they're used which is not the order of priority that we use. Even when you add fake markers they have to actually be within the performance run since otherwise the calls are noops so it's not enough to do that once. However, I think this visualization is actually not good because these trees end up so large that you can't see any other lanes once you expand one. Therefore, I think in a follow up I'll actually instead switch to a model where Components is a single track regardless of lane since we don't currently have overlap anyway. Then the description about what is actually rendering can be separate lanes. <img width="1512" alt="Screenshot 2024-09-15 at 10 55 55 PM" src="https://github.com/user-attachments/assets/5ca3fa74-97ce-40c7-97f7-80c1dd7d6470"> <img width="1512" alt="Screenshot 2024-09-15 at 10 56 27 PM" src="https://github.com/user-attachments/assets/557ad65b-4190-465f-843c-0bc6cbb9326d"> DiffTrain build for commit f2df569.
Stacked on #30960 and #30966. Behind the enableComponentPerformanceTrack flag. This is the first step of performance logging. This logs the start and end time of a component render in the passive effect phase. We use the data we're already tracking on components when the Profiler component or DevTools is active in the Profiling or Dev builds. By backdating this after committing we avoid adding more overhead in the hot path. By only logging things that actually committed, we avoid the costly unwinding of an interrupted render which was hard to maintain in earlier versions. We already have the start time but we don't have the end time. That's because `actualStartTime + actualDuration` isn't enough since `actualDuration` counts the actual CPU time excluding yields and suspending in the render. Instead, we infer the end time to be the start time of the next sibling or the complete time of the whole root if there are no more siblings. We need to pass this down the passive effect tree. This will mean that any overhead and yields are attributed to this component's span. In a follow up, we'll need to start logging these yields to make it clear that this is not part of the component's self-time. In follow ups, I'll do the same for commit phases. We'll also need to log more information about the phases in the top track. We'll also need to filter out more components from the trees that we don't need to highlight like the internal Offscreen components. It also needs polish on colors etc. Currently, I place the components into separate tracks depending on which lane currently committed. That way you can see what was blocking Transitions or Suspense etc. One problem that I've hit with the new performance.measure extensions is that these tracks show up in the order they're used which is not the order of priority that we use. Even when you add fake markers they have to actually be within the performance run since otherwise the calls are noops so it's not enough to do that once. However, I think this visualization is actually not good because these trees end up so large that you can't see any other lanes once you expand one. Therefore, I think in a follow up I'll actually instead switch to a model where Components is a single track regardless of lane since we don't currently have overlap anyway. Then the description about what is actually rendering can be separate lanes. <img width="1512" alt="Screenshot 2024-09-15 at 10 55 55 PM" src="https://github.com/user-attachments/assets/5ca3fa74-97ce-40c7-97f7-80c1dd7d6470"> <img width="1512" alt="Screenshot 2024-09-15 at 10 56 27 PM" src="https://github.com/user-attachments/assets/557ad65b-4190-465f-843c-0bc6cbb9326d"> DiffTrain build for [f2df569](f2df569)
Stacked on #30981. Same as #30967 but for effects. This logs a tree of components using `performance.measure()`. In addition to the previous render phase this logs one tree for each commit phase: - Mutation Phase - Layout Effect - Passive Unmounts - Passive Mounts I currently skip the Before Mutation phase since the snapshots are so unusual it's not worth creating trees for those. The mechanism is that I reuse the timings we track for `enableProfilerCommitHooks`. I track first and last effect timestamp within each component subtree. Then on the way up do we log the entry. This means that we don't include overhead to find our way down to a component and that we don't need to add any additional overhead by reading timestamps. To ensure that the entries get ordered correctly we need to ensure that the start time of each parent is slightly before the inner one.
Stacked on #30981. Same as #30967 but for effects. This logs a tree of components using `performance.measure()`. In addition to the previous render phase this logs one tree for each commit phase: - Mutation Phase - Layout Effect - Passive Unmounts - Passive Mounts I currently skip the Before Mutation phase since the snapshots are so unusual it's not worth creating trees for those. The mechanism is that I reuse the timings we track for `enableProfilerCommitHooks`. I track first and last effect timestamp within each component subtree. Then on the way up do we log the entry. This means that we don't include overhead to find our way down to a component and that we don't need to add any additional overhead by reading timestamps. To ensure that the entries get ordered correctly we need to ensure that the start time of each parent is slightly before the inner one. DiffTrain build for [e1c2090](e1c2090)
**breaking change for canary users: Bumps peer dependency of React from `19.0.0-rc-206df66e-20240912` to `19.0.0-rc-a99d8e8d-20240916`** [diff facebook/react@206df66e...a99d8e8d](facebook/react@206df66...a99d8e8) <details> <summary>React upstream changes</summary> - facebook/react#30977 - facebook/react#30971 - facebook/react#30922 - facebook/react#30917 - facebook/react#30902 - facebook/react#30912 - facebook/react#30970 - facebook/react#30969 - facebook/react#30967 - facebook/react#30966 - facebook/react#30960 - facebook/react#30968 - facebook/react#30961 - facebook/react#28255 - facebook/react#30957 - facebook/react#30958 - facebook/react#30959 - facebook/react#30951 - facebook/react#30954 - facebook/react#30920 - facebook/react#30942 </details>
Stacked on #30960 and #30966. Behind the enableComponentPerformanceTrack flag.
This is the first step of performance logging. This logs the start and end time of a component render in the passive effect phase. We use the data we're already tracking on components when the Profiler component or DevTools is active in the Profiling or Dev builds. By backdating this after committing we avoid adding more overhead in the hot path. By only logging things that actually committed, we avoid the costly unwinding of an interrupted render which was hard to maintain in earlier versions.
We already have the start time but we don't have the end time. That's because
actualStartTime + actualDuration
isn't enough sinceactualDuration
counts the actual CPU time excluding yields and suspending in the render.Instead, we infer the end time to be the start time of the next sibling or the complete time of the whole root if there are no more siblings. We need to pass this down the passive effect tree. This will mean that any overhead and yields are attributed to this component's span. In a follow up, we'll need to start logging these yields to make it clear that this is not part of the component's self-time.
In follow ups, I'll do the same for commit phases. We'll also need to log more information about the phases in the top track. We'll also need to filter out more components from the trees that we don't need to highlight like the internal Offscreen components. It also needs polish on colors etc.
Currently, I place the components into separate tracks depending on which lane currently committed. That way you can see what was blocking Transitions or Suspense etc. One problem that I've hit with the new performance.measure extensions is that these tracks show up in the order they're used which is not the order of priority that we use. Even when you add fake markers they have to actually be within the performance run since otherwise the calls are noops so it's not enough to do that once.
However, I think this visualization is actually not good because these trees end up so large that you can't see any other lanes once you expand one. Therefore, I think in a follow up I'll actually instead switch to a model where Components is a single track regardless of lane since we don't currently have overlap anyway. Then the description about what is actually rendering can be separate lanes.