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Bugfix for Unity Projects with binary or mixed Asset Serialiazation Modes

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@falldeaf falldeaf released this 20 Jul 15:07
· 3 commits to main since this release

This bugfix prevents a runtime error when trying to read from Unity projects with asset serialization modes set to binary or mixed. Those projects will have a blank project name but everything else should work. Setting the Asset Serialiazation Mode to 'force text' will fix the issue.

(This release also fixes a small issue where the settings screen was showing an indexing bar on load and shouldn't have.)