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Use float texture in GamepadLoader #24

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@fand fand commented Jul 6, 2018

#21

});
gamepad.axes.forEach((axis: any, i: number) => {
this.array[i + 128] = axis * 128 + 128;
this.array[i + 128] = Math.max(-1, Math.min(1, axis));
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I wouldn't clamp the value. Specs state axis values are already in range (-1, 1). And if ever I hack a gamepad to yield values outside the range, I'd be happy that VEDA lets me do so.

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haha, okay I'll pass raw values to the texture 🕹

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