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Releases: fastrgv/AdaGate

28mar2020

28 Mar 18:05
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ver 7.1.5 -- 31mar20

  • Fixed linux soundLoop overruns due to wrong PID.

ver 7.1.4 -- 29mar20

  • Fixed erroneous-location error when returning to island.
  • Improved swim sounds, DHD position;
  • Fixed portal connection beam;
  • Improved linux sound code;

27jan2020

27 Jan 14:41
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ver 7.1.3 -- 23jan20

  • Fixed occasional task-related aborts (linux version).

20jan2020

20 Jan 14:57
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ver 7.1.2 -- 23jan20

  • Enhanced linux tasking code to protect critical sections, but occasional tasking errors might still occur.
  • OSX & Windows sound still uses proven & reliable SFML libs.

ver 7.1.0 -- 20jan20

  • Quantum improvement in linux portability by avoiding SFML libs.
  • Experimental Linux sound method uses Ada tasking to implement loops/music.

12jan2020

12 Jan 21:39
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ver 7.0.4 -- 12jan20

  • Fixed ball of rolling magma.
  • Settings files now allow Dos-Format.
  • Updated to GLFW v3.3.1 (released 1jan2020).
  • Updated Ada binding to GLFW331, also.
  • Improved a few textures.
  • Possibly enhanced portability of linux version game.

9jan2020

09 Jan 14:44
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ver 7.0.3 -- 09jan20

  • Improved handling of HiDpi on OSX;
  • Improved controlability of mouse slew @ HiDpi.
  • Added ~/data/settings.txt file to allow users to adjust:
    • Forward/Backward Speed
    • Slew Speed using:
      • keyboard
      • mouse
      • gamepad
      • joystick

7jan2020

07 Jan 13:06
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ver 7.0.2 -- 07jan20

  • Jumps were disabled, but have been fixed;
  • Fixed interior drawing order problem causing objects to disappear;
  • Improved windows build method;
  • FTTB, OSX binaries run only @ HighDpi due to issues with GLFW3;
  • Now delivering this GLFW version as the mainstream version;

24dec2019

24 Dec 15:13
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ver 7.0.1 -- 25dec19

  • Finalized code for basic joystick function.
  • Finalized code for joystick/gamepad jump function (when not on beach).

ver 7.0.0 -- 25dec19

  • Converted Ada code to use GLFW, rather than SDL2;
  • Updated libraries, DLLs, Ada binding;
  • Limited gamepad functionality;

31nov19

30 Nov 18:05
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ver 6.5.3 -- 31nov19

  • Refined the measure that determines nearness to stargate event horizon, and triggers the wormhole traversal.
  • Now deliver two executables for Mac/OSX, defaulted to Low-Dpi.

26nov19

26 Nov 12:26
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ver 6.5.2 -- 26nov19

  • Repaired a library problem with GNU/Linux build that limited portability.

24nov2019

23 Nov 21:41
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ver 6.5.1 -- 24nov19

  • Now using lightweight shaders that allow HighDpi on Mac/OSX.
  • New shaders also allow smooth running on an Intel NUC, with minimal graphics capability.
  • Using new, awesome lava shader & improved wormhole shader.