Releases: fastrgv/AdaGate
Releases · fastrgv/AdaGate
22jan18
ver 6.2.6 -- 22jan18
- Improvement of the virtual camera system, which remains a relatively smart "tracking" type. It now allows better views of the sokoban puzzle areas and the stargate Dial-Home-Device. It has better backward movement and reduced jitter.
- Added mousewheel adjustability of camera zoom.
- Corrected third-person optics in ocean.
- Improved island movement over sand hills and around trees & rocks.
- Corrected vertical angle for third-person shooting within portal.
16jan18
11jan18
19dec17
9nov17
ver 6.2.0 -- 9nov17
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Added prebuilt executables for msWindows !! Note that this Windows executable should be considered a pre-release version since testing was minimal.
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Added working build scripts for msWindows !!
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Corrected wrong linux SDL libraries in previous release!
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Updated OSX to use SFML v2.4.2;
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Added startup messages giving OGL version/profile;
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Improved compile scripts; removed unused libraries;
15apr17
31mar17
ver 6.1.2 -- 31mar17
- Simplified the portal discard technique used to draw only what is within each portal's field of view.
- Added avatar that can use most any MineCraft skin. Current one is set to DukeNukem or PrincessJasmine. Others included under ./data/avatars/. Simple copy desired image to "./data/skin.png". To toggle 3rd person, use (m)-key.
12mar17
ver 6.1.1 -- 12mar17
- Added an awesome rolling fireball in the brick dungeon. Shaders project vertices from a cubical shell onto a spherical shell to avoid singularities. Then a coherent 3D noise function is used to define perturbations whose magnitudes index into a 1D colormap with black, red, orange, yellow, and white.
3mar17
7feb17
ver 6.0.9 -- 7feb17
- Improved reflective water motion, magma pool motion & color; added window frames.
- Added magma-glow effects. This required new utilities, new objects with defined normals, and new shaders.
- Fixed bad multi colored fish texture.
- Improved the coding and readability of several object packages.
- Added lava turtle to help prepare for my next project (guesses?).