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Releases: fastrgv/AdaGate

22jan18

22 Jan 13:45
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ver 6.2.6 -- 22jan18

  • Improvement of the virtual camera system, which remains a relatively smart "tracking" type. It now allows better views of the sokoban puzzle areas and the stargate Dial-Home-Device. It has better backward movement and reduced jitter.
  • Added mousewheel adjustability of camera zoom.
  • Corrected third-person optics in ocean.
  • Improved island movement over sand hills and around trees & rocks.
  • Corrected vertical angle for third-person shooting within portal.

16jan18

15 Jan 21:32
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ver 6.2.5 -- 16jan18

  • improved avatar control;
  • much improved camera handling;
  • corrected geometry for third-person shooting within portal;

11jan18

11 Jan 14:32
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ver 6.2.4 -- 11jan18

  • improved dungeon fog shader coding and realism.
  • improved green mamba, lava turtle & avatar;
  • improved lighting in magma room; magma ball now emits diffuse light;

19dec17

18 Dec 21:53
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  • Updated to SDL v2.0.7 on Linux, Windows.
  • Updated to SDL v2.0.7x on OSX.
  • Added low hanging FOG to 2 of 5 beach prologs:
    a)skyboxes; b)ocean; c)trees; d)sand; e)rocks.

9nov17

28 Jun 22:31
b0002a6
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ver 6.2.0 -- 9nov17

  • Added prebuilt executables for msWindows !! Note that this Windows executable should be considered a pre-release version since testing was minimal.

  • Added working build scripts for msWindows !!

  • Corrected wrong linux SDL libraries in previous release!

  • Updated OSX to use SFML v2.4.2;

  • Added startup messages giving OGL version/profile;

  • Improved compile scripts; removed unused libraries;

15apr17

14 Apr 02:02
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ver 6.1.3 -- 15apr17

  • Improved avatar movement in water; added treadwater motion;
  • Corrected errors in portal drawing geometry when in third person mode;

31mar17

30 Mar 21:31
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ver 6.1.2 -- 31mar17

  • Simplified the portal discard technique used to draw only what is within each portal's field of view.
  • Added avatar that can use most any MineCraft skin. Current one is set to DukeNukem or PrincessJasmine. Others included under ./data/avatars/. Simple copy desired image to "./data/skin.png". To toggle 3rd person, use (m)-key.

12mar17

12 Mar 14:01
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ver 6.1.1 -- 12mar17

  • Added an awesome rolling fireball in the brick dungeon. Shaders project vertices from a cubical shell onto a spherical shell to avoid singularities. Then a coherent 3D noise function is used to define perturbations whose magnitudes index into a 1D colormap with black, red, orange, yellow, and white.

3mar17

01 Mar 15:28
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ver 6.1.0 -- 3mar17

  • Removed OpenGL-deprecated functions and enums that may have caused aborts.
  • Improved GL error handling.

7feb17

07 Feb 20:48
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ver 6.0.9 -- 7feb17

  • Improved reflective water motion, magma pool motion & color; added window frames.
  • Added magma-glow effects. This required new utilities, new objects with defined normals, and new shaders.
  • Fixed bad multi colored fish texture.
  • Improved the coding and readability of several object packages.
  • Added lava turtle to help prepare for my next project (guesses?).