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Add virtual key handling to InputContext and WaylandIMInputContextV1 #454

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40 changes: 36 additions & 4 deletions src/frontend/waylandim/waylandimserver.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -427,13 +427,44 @@ void WaylandIMInputContextV1::keyCallback(uint32_t serial, uint32_t time,
server_->modifiers_, code),
state == WL_KEYBOARD_KEY_STATE_RELEASED, time);

if (state == WL_KEYBOARD_KEY_STATE_RELEASED && key == repeatKey_) {
processKeyEvent(event, false, serial);
}

void WaylandIMInputContextV1::virtualKeyEventImpl(KeyEvent &event) {
// `mods_locked` value seems to be 16 usually.
// If we need to implement behavior such as `capslocked` for virtual key events,
// we will need to manage this `mods_locked` value.
if (event.rawKey().hasModifier()) {
if (event.rawKey().states().test(KeyState::Shift)) {
modifiersCallback(serial_, (uint32_t)KeyState::Shift, 0, 16, 0);
}
} else {
modifiersCallback(serial_, 0, 0, 16, 0);
}

processKeyEvent(event, true, serial_);
}

void WaylandIMInputContextV1::processKeyEvent(KeyEvent &event,
bool isVirtualKey,
uint32_t serial) {
const uint32_t key = event.rawKey().code() > 8 ? event.rawKey().code() - 8
: 0;
const auto state = event.isRelease() ? WL_KEYBOARD_KEY_STATE_RELEASED
: WL_KEYBOARD_KEY_STATE_PRESSED;

const auto cancelRepeat = isVirtualKey
? (state == WL_KEYBOARD_KEY_STATE_RELEASED)
// Strict condition for physical keys.
: (state == WL_KEYBOARD_KEY_STATE_RELEASED && key == repeatKey_);

if (cancelRepeat) {
timeEvent_->setEnabled(false);
} else if (state == WL_KEYBOARD_KEY_STATE_PRESSED &&
xkb_keymap_key_repeats(server_->keymap_.get(), code)) {
xkb_keymap_key_repeats(server_->keymap_.get(), event.rawKey().code())) {
if (repeatRate_) {
repeatKey_ = key;
repeatTime_ = time;
repeatTime_ = event.time();
repeatSym_ = event.rawKey().sym();
// Let's trick the key event system by fake our first.
// Remove 100 from the initial interval.
Expand All @@ -445,10 +476,11 @@ void WaylandIMInputContextV1::keyCallback(uint32_t serial, uint32_t time,
WAYLANDIM_DEBUG() << event.key().toString()
<< " IsRelease=" << event.isRelease();
if (!keyEvent(event)) {
ic_->key(serial, time, key, state);
ic_->key(serial, event.time(), key, state);
}
server_->display_->flush();
}

void WaylandIMInputContextV1::modifiersCallback(uint32_t serial,
uint32_t mods_depressed,
uint32_t mods_latched,
Expand Down
2 changes: 2 additions & 0 deletions src/frontend/waylandim/waylandimserver.h
Original file line number Diff line number Diff line change
Expand Up @@ -84,6 +84,7 @@ class WaylandIMInputContextV1 : public InputContext {
void deactivate(wayland::ZwpInputMethodContextV1 *id);

protected:
void virtualKeyEventImpl(KeyEvent &event) override;
void commitStringImpl(const std::string &text) override {
if (!ic_) {
return;
Expand Down Expand Up @@ -120,6 +121,7 @@ class WaylandIMInputContextV1 : public InputContext {
void keymapCallback(uint32_t format, int32_t fd, uint32_t size);
void keyCallback(uint32_t serial, uint32_t time, uint32_t key,
uint32_t state);
void processKeyEvent(KeyEvent &event, bool isVirtualKey, uint32_t serial);
void modifiersCallback(uint32_t serial, uint32_t mods_depressed,
uint32_t mods_latched, uint32_t mods_locked,
uint32_t group);
Expand Down
18 changes: 18 additions & 0 deletions src/lib/fcitx/inputcontext.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -243,6 +243,19 @@ bool InputContext::keyEvent(KeyEvent &event) {
return result;
}

void InputContext::virtualKeyEvent(KeyEvent &event) {
decltype(std::chrono::steady_clock::now()) start;
// Don't query time if we don't want log.
if (::keyTrace().checkLogLevel(LogLevel::Debug)) {
start = std::chrono::steady_clock::now();
}
virtualKeyEventImpl(event);
FCITX_KEYTRACE() << "KeyEvent handling time: "
<< std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::steady_clock::now() - start)
.count();
}

void InputContext::invokeAction(InvokeActionEvent &event) {
FCITX_D();
RETURN_IF_HAS_NO_FOCUS();
Expand Down Expand Up @@ -333,6 +346,11 @@ StatusArea &InputContext::statusArea() {
return d->statusArea_;
}

void InputContext::virtualKeyEventImpl(KeyEvent &event) {
FCITX_D();
d->postEvent(event);
}

void InputContext::updateClientSideUIImpl() {}

InputContextEventBlocker::InputContextEventBlocker(InputContext *inputContext)
Expand Down
13 changes: 13 additions & 0 deletions src/lib/fcitx/inputcontext.h
Original file line number Diff line number Diff line change
Expand Up @@ -133,6 +133,10 @@ class FCITXCORE_EXPORT InputContext : public TrackableObject<InputContext> {
/// Send a key event to current input context.
bool keyEvent(KeyEvent &event);

/// Send a virtual key event to current input context.
/// This handles the event the same way as physical key events.
void virtualKeyEvent(KeyEvent &event);

/// Returns whether the input context holds the input focus. Input context
/// need to have focus.
bool hasFocus() const;
Expand Down Expand Up @@ -253,6 +257,15 @@ class FCITXCORE_EXPORT InputContext : public TrackableObject<InputContext> {
void updateProperty(const InputContextPropertyFactory *factory);

protected:
/**
* Process the virtual key event.
*
* @param event KeyEvent
*
* @see virtualKeyEvent
*/
virtual void virtualKeyEventImpl(KeyEvent &event);

/**
* Send the committed string to client
*
Expand Down