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Allow moves violating superko to be played; only enforce basic ko rule #411

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merged 3 commits into from
Nov 3, 2018

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@alreadydone alreadydone commented Oct 27, 2018

You don't really need hash to detect immediate recapture, but this is the most straightforward way based on existing code...
I mentioned labeling intersections forbidden by the superko rule, but haven't looked into the drawing code. I'm not sure what's the best way to indicate a forbidden intersection; maybe a cross, or gray-out?

@zsalch zsalch merged commit 10ada67 into featurecat:next Nov 3, 2018
zsalch added a commit that referenced this pull request Nov 3, 2018
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