Clappr is an extensible media player for iOS and tvOS.
CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:
$ gem install cocoapods
To integrate Clappr into your Xcode project using CocoaPods, specify it to a target in your Podfile
:
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '8.0'
use_frameworks!
target '<Your Target Name>' do
pod 'Clappr', '~> 0.9.0'
end
Then, run the following command:
$ pod install
Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.
You can install Carthage with Homebrew using the following command:
$ brew update
$ brew install carthage
To integrate Clappr into your Xcode project using Carthage, specify it in your Cartfile
:
github "clappr/clappr-ios" ~> 0.9.0
Run carthage update
to build the framework and drag the built Clappr.framework
into your Xcode project.
let options = [kSourceUrl : "http://clappr.io/highline.mp4"]
let player = Player(options: options)
player.attachTo(yourView, controller: self)
It's a built-in plugin (i.e..: it can be replaced by your own plugin) that can display media control components, eg.: play/pause button, seekbar, video information such as title and/or description, etc.
Under the hood is a set of stack views divided into panels and position, that can be used to organize the components on the screen.
-
Panels: defines in which part of the screen the plugin will be rendered. The options are
top
,center
,bottom
andmodal
. -
Position: defines in which part of the panel the plugin will be rendered. The options are
left
,center
,right
andnone
.
Clappr comes with four default components: play/pause button, seekbar, fullscreen button, and time indicator. With them, the user can fully interact with the playback. You can customize it with your own plugins, see below:
You can add your own components into the MediaControl
by creating your own Media Control Plugin.
To do so, you must:
- Inherit from
MediaControlPlugin
; - Define in which
panel
andposition
the plugin will be rendered; - Have a unique name;
If you provide the same name that an existing plugin (built-in), the plugin will override the existent plugin.
You can see some examples:
let options = [kSourceUrl : "https://devstreaming-cdn.apple.com/videos/streaming/examples/img_bipbop_adv_example_ts/master.m3u8"]
let player = Player(options: options)
In order to register a custom plugin is necessary to pass the plugin type to Player before initialize it, using the static method register
as the example below:
let plugins = [PluginExemplo.self]
WMPlayer.register(plugins: plugins)
var player = WMPlayer(options: options)
player.attachTo(playerContainer, controller: self)
The Player does not support adding or removing plugins at runtime so it is necessary register the plugins before its initialization. In case player be destroyed and recreated, all plugins registered will be reused, like the example below:
let firstTimePlugins = [PluginExemploA.self]
WMPlayer.register(plugins: firstTimePlugins)
var player = WMPlayer(options: options)
let secondTimePlugins = [PluginExemploB.self]
WMPlayer.register(plugins: secondTimePlugins)
// PluginExemploB will not be used in this instance of Player
player.attachTo(playerContainer, controller: self)
player.destroy()
// PluginExemploA and PluginExemploB will be used in this instance of Player
player = WMPlayer(options: options)
addChildViewController(player)
player.view.frame = view.bounds
view.addSubview(player.view)
player.didMove(toParentViewController: self)
The default configuration assumes fullscreen in tvOS, ensure that the corresponding attached view fills all the window area.
Player also supports embedded mode. For this you'll have to disable MediaControl through options:
kMediaControl: false
You can read more about options here.
The player throw's a list of events that can be useful to your application.
You can add options to the player. Here you can see the list of available options and how to use it.
To enable external playback while your app is in background, you should include the audio
value to your app's Background Modes capabilities.
Add the key UIBackgroundModes
. Just after adding it to your Info.plist file, Xcode will translate to a more readable value Required background modes
, which represents an array of values. Then, add a new item with value audio
, which will be translated to App plays audio or streams audio/video using Airplay
.
Click on the target that represents your app. Open the Capabilities tab, and there, you'll see the list of available capabilities. One of them is the Background Modes
. Change its toggle to on
and mark the Audio, Airplay, and Picture in Picture
checkbox.
You can find it here.