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Releases: festivities/PrimoToon

v2.0

06 Jul 11:58
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Changelog

  • FEATURE: New custom shader UI made by Meliodas
  • FEATURE: Easier dropdown menu to dictate the type of material to be used(Base, Face, Weapon)
  • FEATURE: Automatic material properties assignment based on material type
  • FEATURE: Common textures (Empty Normal Map, MetalMap, Specular Map, Weapon dissolve, Weapon Grain and Weapon scanline) are now included
  • BUGFIX: Fixed a bug where scripts weren't placed properly
  • REFACTOR: Reworked the entire structure to make more sense and allow for custom features
  • REFACTOR: Restructured and organized the shader to make more sense, allow for modular features and a more streamlined user experience
  • REFACTOR: Renamed shader to just Primotoon rather than the original name "Primotoon/Primotoon"