v 1.5.1
cc teddavis.org – 2019 - 2024
p5.js collaborative live-coding vj environment!
CTRL + ENTER |
softCompile |
CTRL + SHIFT + ENTER |
hardCompile |
CTRL + E |
editor toggle |
CTRL + N |
new sketch |
CTRL + SHIFT + C |
clone sketch |
CTRL + A |
autocompile toggle |
CTRL + , |
settings toggle |
CTRL + R |
references toggle |
CTRL + B |
chalkboard toggle |
CTRL + T |
tidy code |
CTRL + SPACE |
autocomplete |
CTRL + + |
increase fontsize |
CTRL + - |
decrease fontsize |
CTRL + S |
save png [ + code ] |
CTRL + 1, 2, 3...0 |
jump to first 10 sketches |
CTRL + SHIFT + ⇡⇣ |
jump to previous/next sketch |
CTRL + SHIFT + DELETE |
delete current sketch |
Customize shortcut keys within the Settings
panel
ALT + UP/DOWN |
shift lines up/down |
META + ALT + UP/DOWN |
duplicate lines up/down |
META + D |
delete line |
(META = CMD on MacOS, CTRL on Windows/Linux)
Create New Sketch or
CTRL + N
and start coding!- Live-coding active by default,
CTRL + ENTER
to force recompile. - Sketches are auto-saved to localStorage on every keystroke.
Online » p5live.org
Offline » github.com/ffd8/p5live (or see below for instructions)
Sketches are ONLY saved in your browser's localStorage(!).
Export all () sketches + settings regularly.
Clearing browser history/data will likely erase all sketches + settings.
localStorage is unique and isolated per http[s] / domain / port,
so export/import all sketches to migrate between online / offline / browsers.
Simply use Settings Panel
» Backup
» Now
to export all settings + sketches.
See Settings Panel
» Backup
to automatically export a P5LIVE backup file at varying intervals. If using Offline Server, it will save these backups to your P5LIVE/_backups
folder rather than downloads.
About, 👋 you're reading me now.
Settings, adjust editor settings + shortcuts.
Reference,
CTRL + R
, toggle embeded p5.js reference.Chalkboard,
CTRL + B
, toggle chalkboard over for annotations.Visuals-only Popup, for projecting canvas output without code + interace.
Export, click to reveal sub-menu:
Save .png,
CTRL + S
, exports image [+ code if active in settings].Share code as URL (links to online version at p5live.org).
Save .html, export single page website (re-link paths to any offline assets).
- Live Coding, [500ms], auto-compile error-free code on keyup, with set delay.
- Console, display console messages, [auto/show] to hide or keep visible.
- Eco Render, noLoop() if window loses focus (save computer resources).
- Menu Tab, toggle menu tab. (hide if visible while VJ'ing).
- Snapshot Code, export current code with each image snapshot.
- Line Numbers, display code line numbers (and gutter features).
- Recompile Pulse, flash compiled section of code.
- Auto Autocomplete, useful for learning, or use
CTRL + SPACE
on demand.
- Pass Editor Keys, keypresses from editor to p5 canvas (hide editor otherwise).
- Notifications, display notifications (shortcut settings + chat).
- Tooltips, displays extra info on hover.
- Multi-P5LIVE Warning, if opened multiple times can lose sync of sketches.
- Timestamp Exports, adds _YYYYMMDD_HHMMSS to filenames.
- COCODING Flags, show cursor flags or only with mouseover userlist.
- COCODING Autosave, autosave session code if server/internet lost.
- Check Updates, check Github for updates (offline-mode only).
- Backup, [off], saves/downloads P5LIVE (sketches + settings) at intervals.
Now
- on demand. SetDaily
in offline-mode. - Code Size,
15pt
adjust font size of editor. - Theme, [Green on Black], select custom styling of editor.
- Background, toggle + set color behind lines of code.
- Text, toggle + override unstyled text in code.
- Active-line, toggle + set active-line color.
- Keybinding, [ace], select alternative keybindings of editor.
- Snippets,
Launch Editor
, to open snippets editor. - SoniCode, plays oscillator/midi on every keystroke.
Want to sonify your coding process?! Activate this toggle to generate sounds based on every keystroke (mapping keyCode to sample note). There are built in oscillators, however one can also select midi
to send midi notes (channel 1) out to a DAW of choice for more complex samples.
Customize keyboard shortcuts by clicking on name + press a new key combination.
See dedicated COCODING section below for details.
See dedicated RECODING section below for details.
New sketch.
Clone sketch, duplicates active sketch.
New folder, nest sketches/folders within others.
Import, select JSON files from export (single/folder/all).
Export, exports entire sketches list for import/backup.
Lost the overview of your sketches?
Type in keywords to match names of sketches and folders, filtering only those results. Use separate words for an and search, ie. 3d webgl text
. To organize, add a new folder containing that word, and drag + drop items into it.
Optionally, toggle <>
to search through source code of all sketches.
- Load Sketch, click on name.
- Click on loaded sketch (green) to rename.
Hover to view contextual options
- Sort, click + hold + drag to desired order.
- Place in folder, slowly drag + drop into/over folder.
- Expand/collapse Folder, click on name.
Hover to view contextual options
- Sort, click + hold + drag to desired order.
There are two modes of compiling in P5LIVE:
- softCompile,
CTRL + ENTER
, (default) replaces changed functions (smooth refresh). - hardCompile,
CTRL + SHIFT + ENTER
, forces entire sketch to recompile.
Changes to global variables and setup()
/preload()
automatically perform a hardCompile since the entire sketch needs it. If your change only occurs within the draw()
and custom functions (that aren't used in setup()
), you should see a smooth transition. This is especially useful if using preloaded assets or drawing without a background during a performance, as it allows things to keep flowing. Classes
are also softCompiled, but remember that each instance will still hold the old variables/methods, so replace each instance to see changes.
A recompile when nothing has changed (and live-coding
active), triggers a hardCompile, which is useful for clearing the background or class instances.
If in doubt or not seeing changes, run a hardCompile, CTRL + SHIFT + ENTER
.
frameCount
, mouseX
, mouseY
are continous per recompile for smooth refreshes.
Custom autocomplete with p5.js functions and constants has been implemented!
To activate, enter the first few characters of a function and press CTRL + SPACE
, then select function alone or with parameters. If selecting with parameters, use TAB
to cycle through each one. Optionally activate Auto Autocomplete
in the Settings
to have suggestions on every keystroke.
The auto-compiler of live-coding
pauses whenever the auto-complete panel is active.
If you forget the name of a function, simply view the p5.js references CTRL + R
.
After an overhaul, the built-in
References
, CTRL + R
, now include nearly all information found on the official p5.js reference website, embedded for easy lookup while potentially VJ'ing... meta-visuals! Use the to surprise yourself and view a random reference.
Use Search...
with keyup instant filtering to find functions you're after.
Separate words for an and search, ie. material light
.
References keep full opacity once viewed, helping note which ones you've read.
Hover over functions for parameters
tooltip, click to read the full detailed reference.
Beyond params and descriptions, the example's code is now embedded with js highlighting.
Teaching a class with P5LIVE and need to explain a mathematical concept or highlight code?
Toggle a Chalkboard from the P5LIVE Panel or shortcut
CTRL + B
.
Use DRAWINGS
pulldown to activate 1 of 10 isolated layers to draw on. All drawings remain until either pressing the 🗑️
clear button, DELETE key or refreshing the page. Toggle between ✏️ DRAW
/ 🔤 TEXT
/ 🧽 ERASE
to do exactly that. In Text
mode, DELETE removes one character at a time, allowing you to rubber-stamp text. Adjust COLOR
, WEIGHT
, OPACITY
of the CHALK, separately adjust the COLOR
and OPACITY
of the board (background). This enables you to completely cover up the editor/visuals below for explaining concepts. Dim the BOARD if annotating or highlighting code (dim opacity of CHALK).
You can even access the drawings within your p5 sketch!
p5live.chalkboard() // grabs active drawing
p5live.chalkboard(#) // grab specific drawing (0 – 9)
p5live.chalkboard(frameCount * .25) // cycle all ten (% in backend!)
This drawing can then be displayed and played with as a manual drawing layer within your sketch:
image(p5live.chalkboard(), 0, 0);
For examples, see DEMOS
» _CANVAS
» _canvas_chalkboard
+ ..._animation
Snippets allow automatically adding chunks of code to your sketch within specific areas: global space, setup, draw – so you can quickly incorporate the necessary code for repeated workflows. Previously it was manually added to a .JSON file, but now there's a snippet editor built it!
ALT + SHIFT + S
, toggle Snippets Editor, create, modify.CTRL + SHIFT + S
, toggle Snippets Selector, apply.- Use arrow keys, tab, enter to apply snippets by keyboard only.
Default shortcut keys can be customized within Settings
Select
snippet to edit or 'new' to create a new oneApply selected snippet.
Clone snippet, ie, 'Save As...'.
Import an exported snippet.
Save changes to a custom shortcut.
Rename a custom shortcut.
Export a custom shortcut.
Delete a custom shortcut.
- Toggle
Snippets Editor
. - Select 'new' to create a new snippet.
- Add code within the global top, setup bottom, draw top, draw bottom, global bottom
Clone Snippet
and give a custom name to save snippet.
When performing, this can be down entirely with the keyboard, CTRL + SHIFT + S
to toggle the Snippet Selector, down/up arrowkey
to select a preferred snippet, tab
to move focus to the 'Apply Snippet' button, Enter
to activate that button.
Ace Editor also has the ability to have autocomplete snippets of code blocks. To activate, type one out (can also use auto-complete to help you), then press tab
. The following have been implemented (eventually this may also be easily customizable):
libs
, inserts code for loading external libraries.p5
, adds p5 template incase removedhydraonly
, replace all code with this to only use hydra-synthsandbox
, adds //sandbox start/stop for eval hydra codehy5
, load HY5 library and sandbox for hydra codehy5-p5-hydra
, template for sending p5 into hydrahy5-hydra-p5
, template for sending hydra into p5hy5-hydra-p5-x4
, template for sending 4x hydra tex to p5hy5-hydra-p5-x4-demo
, demo for sending 4x hydra tex to p5
P5LIVE loads p5.js + p5.sound libraries by default. For additional libraries, load them remotely via CDN host or locally if running offline (ie. create /data/libs/
). Can also be used within SyncData
!
Add this snippet to the top of your sketch, placing one path per array item:
let libs = [
""
,""
];
To exclude libraries p5.js
(ie. testing other versions) or p5.sound
(ie. for Tone.js), add //no p5
or // no p5sound
anywhere in your code.
See _audio_gen_tonejs
demo for an example.
Sometimes you want to adjust global JS code that won't cause p5.js to recompile, ie. hydra-synth. To do so, write such code within 2x // sandbox
comments. Any changes within that space are processed using eval()
, however won't trigger a P5LIVE hardCompile.
The main use case for this, is hydra-synth, which is included within the P5LIVE libs.
After importing the library, any changes made within the following tags:
// sandbox - start
osc().out() // ... your hydra code here
// sandbox - stop
– will only update the hydra-synth engine and won't effect p5.js recompiles!
See DEMOS » HY5
+ DEMOS » _HYDRA
for additional examples.
Loading custom assets (image/font/obj/audio/...):
- Remotely from a CORS friendly server (imgbb/glitch.com images/videos, GitHub raw for ~anything)
loadImage('https://i.imgur.com/ijQzwsx.jpeg');
- Locally, if running offline-mode create a
/data
folder
loadImage('data/images/fish.png');
(don't add anything to/includes
!)
By special request (P5LIVE for remote meditation sessions?!), there's a view only mode
, meaning everything is hidden (code + menu) and you'll only see the sketch running. Intended for COCODING sessions, where the admin can live-code while attendees enjoy and optionally interact with the visuals using their own mic or mouse. Anytime code is recompiled, the same happens here too. Add edit=0
to your URL:
- COCODING,
/?cc=*****&edit=0
- Solo,
/?edit=0
Similarly you can also use ?readonly=1
, for a readonly editor.
Incase of exhibit, use ?exhibit=1
, to disable links.
You can also load a sketch by URL (for media installation), just add sketch=name_of_sketch
!
Example: _meta_P5LIVE
Incase you want to project or stream the visuals-only (no code + interface) from P5LIVE, press within the P5LIVE Panel to launch a popup with a video feed of your P5LIVE canvas. Also great for PIP if running multiple instances of offline-mode.
Beyond exporting all sketches regularly (backup!) – you can export single sketches and/or entire folders (click the export icon next to their name). To re-import, click the import button in the Sketches panel or simply drag + drop
the P5L_*****.js
/P5L_*****.json
into the browser. Single sketches are now imported and exported as plain .js for embedding anywhere.
See Settings Panel
» Backup
to automatically export a P5LIVE backup file at varying intervals.
Lagging or retina display creates too large of a canvas?
Use pixelDensity(1);
in setup()
to prevent retina scaling.
- MIDI works online/offline and is implemented with webmidi.js
For example, demos/_input/_input_midi - OSC works offline.
For example, demos/_input/_input_osc and run Processing sketch, p5live_osc_setup
or use the OSC snippet (CTRL + SHIFT + O
) and set host/in/out ports.
Infinite loop? Broken code? P5LIVE now includes an infinite loop breaker, thus rendering previous tricks more or less obsolete... nevertheless, these may still be useful:
- Add
#bug
to URL and pressENTER
.
Stops compiler, loads a new sketch and opens inspector to fix issue and save. - Add
#new
to URL and pressENTER
.
Loads a new sketch. - If the browser has completely hung, (rare [old] issue between MBP/Chrome/libraries)
sudo killall coreaudiod
(first take off headphones + turndown stereo!)
Incase you need a loop to run more than 10000 times || 1 second,
add // noprotect
anywhere in your code.
(except during COCODING sessions to protect peers)
Additional custom functions are available in P5LIVE sketches:
ease(inValue, outVariable, easeValue)
smooth values.println(foo)
Compatibility with Processing.windowResize()
is set by default to keep your sketch fullscreen. To disable, addwindowResized = null;
in the setup() or overwrite with custom function.
Use COCODING to code together friends locally and remotely! The code is synced while the visuals are rendered locally. If the remote server isn't working, please make an issue on Github!
- COCODING # of users - ⇡⇣ syncing up/down-stream.
Exit, click the green 'power' button.
Clone sketch, saves current co-code to local sketches within session folder.
SyncData, custom code to sync local data (mouse, midi,...) with peers.
Lockdown (admin), limit editing, toggle write privledges per user.
Broadcast (admin + lockdown), sync mouseX/Y/frameCount/recompile with users.
- Click on your name (very top) to select a new nickname and color.
- If
admin left, you'll have option within this panel to claim it.
- Request write-access, click edit button and wait for admin to allow.
- Grant write-access, toggle requested write-access from glowing users.
- Toggle write-access, admin can always toggle write access per user.
Within chat, links are parsed, ie. share sketch from p5.js editor.
Incoming chats displayed as notification (if active) when menu is hidden.
Use the SyncData window to send local data (as objects), by entering custom code that's executed locally in parallel to the shared COCODING session. Latest changes to the SyncData editor are stored in your local settings. Selecting a new preset replaces its contents, so use Save Preset
to store anything long-term.
Presets
template
guide for making your own.mouseXY
,facetracker
+midi
, shares those signals with others.
Be sure to enter uniqueuserID
's.Save Preset
for storing current SyncData editor (pre-existing name replaces it).Remove Preset
is available after selecting a custom preset.
Buttons
► RUN
activates SyncData, injecting code at end of COCODE on each recompile.► RE-RUN
updates any changes made within SyncData editor.↓ COCODE
(admin) adds code following/* 2 - COCODE */
into COCODING session.◼ STOP
deactivates SyncData (stops adding local code to recompile).
When active, your own turns green, along with any user who is sending data.
Lockdown mode, suspends SyncData for all users, unless given write-access.
All data sent, uses parseData()
in COCODING session to access it. Events can be fired immediately, or pass values to global vars for use within draw()
. Furthermore you can use getData()
within COCODING session, for unique local processing within your own SyncData window and code. See midi
preset for use-case, where midiThru
receives incoming signals and passes them onward to your own gear.
Be kind to your peers, keep data size and intervals within reasonable values.
Have fun COCODING with keyboards, EEG-headsets, eye-trackers, ....?!
RECODING PANEL
- RECODING #/# step of steps in recording.
/
Pause/Continue recording.
/
Play/Pause playback.
Playback settings toggle.
Export recording.
Reset RECODING.
- Slider to scrub between recorded steps.
PLAYBACK SETTINGS
- Loop, repeat playback.
- Max Gap, max time between keystrokes in seconds.
- CatMode, any key presses next keystroke
- Speed, overall playback speed
RECODING allows you to record, playback, scrub and share your live coding process! Simply press record and all changes to the editor are saved with timestamps as a temporary history. Pausing the recording, enables playback, which switches to the recoding
sandbox within demos to prevent data loss on the active sketch. To save changes midway from a RECODING step, use the
Clone Sketch
button. Export your RECODING to share or playing back later. So long as the browser window is open, your history remains available until you press the Reset button, allowing you to start a new RECODING.
Dynamically load RECODING files via URL params for automated playback!
Booleans accept true/false
or 1/0
- ?recoding=recoding_filepath.json
- &loop=true
- &gaps=true
- &gapsmax=5
- &speed=1
- &menu=false
- &editor=true
- &catmode=false
ie. https://p5live.org/?recoding=includes/demos-data/recoding/demo.json&gaps=true&gapsmax=0.1
Install offline-mode to live-code without internet, load local assets, and communicate with software using OSC. Once installing offline-mode, you'll likely never need online-mode unless COCODING with remote peers (you can use offline COCODING with peers on local network!). If updating, just replace all contents within your existing folder (only store assets in your own /data
folder or similar).
- Download P5LIVE or Clone in Github Desktop
- Install node.js + npm package (binary installers)
- MacOS – open
Terminal
// Windows – opencommand prompt
- type
cd
+SPACEBAR
+ drag/drop P5LIVE folder into window, pressENTER
- type
npm install
, pressENTER
- type
npm start
, pressENTER
(for custom port:npm start ####
) - P5LIVE is live! visit » http://localhost:5001
- type
CTRL + C
, to stop server.
Port 5001
is now default since MacOS activated 5000
for AirPlay in 2021. If you've used P5LIVE offline in the past, start in a custom port, ie npm start 5000
, do a complete backup from the Settings panel, then startup again with npm start
and reimport that file for sketches and settings.
Alternatively, you can run multiple instances of P5LIVE offline (strange experiments galore!?) by adding any other port number to npm start
command above, ie: npm start 5010
. Remember P5LIVE sketches are stored in localStorage which is unique and isolated per domain:port
.
If using offline server, you may want to COCODE with peers on the same local network or even remotely around the world. With p5.sound always enabled, a localhost
or https
connection is now required regardless of mic being active. While you access via localhost
, all connected peers are simply http
by default, therefore we can use an http-proxy to tunnel https
traffic to our localhost
!
- Start P5LIVE with
npm start https
, or custom portnpm start #### https
- HTTPS port is automatically 1 digit higher than P5LIVE (5000 » 5001).
- Share https address displayed in Terminal, ie:
https://xxxxx.local:5001
- Connected peers must accept 'unsecure' (self-gen) certificate with
Advanced
button upon loading URL. Certificates are generative + cached, renewing after 60 days. - Enjoy offline local peers COCODING!
Remote (anyone across internet w/ ngrok!):
Especially useful for COCODING with your own assets within /data
- Start P5LIVE offline server (see above)
- Download ngrok
- Open another tab in Terminal,
cd
to the folder containing ngrok - Type
./ngrok http 5000
and pressENTER
(tunnels to localhost:5000) - Check output forwarding URL to share with remote peers (add COCODING channel):
https://**********.ngrok.io/?cc=*****
- Enjoy offline remote peers COCODING!
P5LIVE is possible thanks to these amazing open-source projects.
Listed in order of adoption:
- p5.js, magic
- ace editor, code editor on top
- peeredit / rga.js, syncing text for cocoding
- socket.io, websockets for cocoding
- sortablejs, drag + drop sorting of sketches/folders
- beautify, tidy code in editor
- pickr, color picker
- tippy, tooltips
- download.js, exporting html file
- vex, custom dialog boxes
- marked.js, parsing this readme into about
- Roboto Mono, font
- Feather Icons, gui icons
- loading.io, css spinning intro loader
glitch.com, nodejs websocket hosting- node-osc, osc connection
- WebMidi.js, midi connection
- dropzone.js, drag + drop importing
- mousetrap.js, custom shortcut key bindings
- loadjs, in series loading of libs + sketch
- highlight.js, higlighting of p5.js examples
- http-proxy, https tunneling
- pem, self-generated generative ssl certificates
- FHNW, nodejs websockets cocoding-server
- loop-breaker, inifinite-loop protection