This project is from 2003 and hasn't been maintained. Enjoy for what it's worth!
- Standard Whitted style raytracer
- Light sources: ambient, point, directional, spotlight
- Phong lighting model
- Reflections
- Refractions (aka transmission or transparency)
- Primitives: plane, sphere, box
- Texture coordinate generation (planar, spherical)
- Python as SDL (scene description language)
- Render farm using Python
- Integrated previewer using PyGame
- Advanced materials using maps (reflection map, gloss map, diffuse map, etc)
- Triangle and triangle meshes
- Bounding box hierarchy
- Colored shadows via transparent surfaces
- OpenGL scene composer
- Material editor
- Converter from POV