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resolve lotus, test-vectors, statediff dependency cycle #3688

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11 changes: 8 additions & 3 deletions .circleci/config.yml
Original file line number Diff line number Diff line change
Expand Up @@ -225,12 +225,17 @@ jobs:
cd extern/test-vectors
git fetch
git checkout origin/<< parameters.vectors-branch >>
- run:
name: go get vectors branch
command: go get github.com/filecoin-project/test-vectors@<< parameters.vectors-branch >>
- go/install-gotestsum:
gobin: $HOME/.local/bin
version: 0.5.2
- run:
name: install statediff globally
command: |
mkdir -p /tmp/statediff
git clone https://github.com/filecoin-project/statediff.git /tmp/statediff
cd /tmp/statediff
go generate ./...
go install ./cmd/statediff
Comment on lines +231 to +238
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We now run statediff as a binary. This has two advantages:

  1. allows us to drop the go dependency, and thus mitigate the risk of dependency contagion (e.g. if statediff uses a newer version of go-state-types than Lotus, minimal version selection would've inadvertently chosen the newer one 😨 ).
  2. we use statediff just like other non-Go implementations would use it, which makes us even better as a reference implementation ;-)

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filecoin-project/statediff#15 will allow removal of the go generate

- run:
name: go test
environment:
Expand Down
232 changes: 232 additions & 0 deletions conformance/chaos/actor.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,232 @@
package chaos

import (
"github.com/filecoin-project/go-address"
"github.com/filecoin-project/go-state-types/abi"
"github.com/filecoin-project/go-state-types/exitcode"
"github.com/filecoin-project/specs-actors/actors/builtin"
"github.com/filecoin-project/specs-actors/actors/runtime"
"github.com/filecoin-project/specs-actors/actors/util/adt"
"github.com/ipfs/go-cid"

typegen "github.com/whyrusleeping/cbor-gen"
)

//go:generate go run ./gen

// Actor is a chaos actor. It implements a variety of illegal behaviours that
// trigger violations of VM invariants. These behaviours are not found in
// production code, but are important to test that the VM constraints are
// properly enforced.
//
// The chaos actor is being incubated and its behaviour and ABI be standardised
// shortly. Its CID is ChaosActorCodeCID, and its singleton address is 98 (Address).
// It cannot be instantiated via the init actor, and its constructor panics.
//
// Test vectors relying on the chaos actor being deployed will carry selector
// "chaos_actor:true".
type Actor struct{}

// CallerValidationBranch is an enum used to select a branch in the
// CallerValidation method.
type CallerValidationBranch int64

const (
CallerValidationBranchNone CallerValidationBranch = iota
CallerValidationBranchTwice
CallerValidationBranchAddrNilSet
CallerValidationBranchTypeNilSet
)

// MutateStateBranch is an enum used to select the type of state mutation to attempt.
type MutateStateBranch int64

const (
// MutateInTransaction legally mutates state within a transaction.
MutateInTransaction MutateStateBranch = iota
// MutateReadonly ILLEGALLY mutates readonly state.
MutateReadonly
// MutateAfterTransaction ILLEGALLY mutates state after a transaction.
MutateAfterTransaction
)

const (
_ = 0 // skip zero iota value; first usage of iota gets 1.
MethodCallerValidation = builtin.MethodConstructor + iota
MethodCreateActor
MethodResolveAddress
// MethodDeleteActor is the identifier for the method that deletes this actor.
MethodDeleteActor
// MethodSend is the identifier for the method that sends a message to another actor.
MethodSend
// MethodMutateState is the identifier for the method that attempts to mutate
// a state value in the actor.
MethodMutateState
)

// Exports defines the methods this actor exposes publicly.
func (a Actor) Exports() []interface{} {
return []interface{}{
builtin.MethodConstructor: a.Constructor,
MethodCallerValidation: a.CallerValidation,
MethodCreateActor: a.CreateActor,
MethodResolveAddress: a.ResolveAddress,
MethodDeleteActor: a.DeleteActor,
MethodSend: a.Send,
MethodMutateState: a.MutateState,
}
}

var _ runtime.Invokee = Actor{}

// SendArgs are the arguments for the Send method.
type SendArgs struct {
To address.Address
Value abi.TokenAmount
Method abi.MethodNum
Params []byte
}

// SendReturn is the return values for the Send method.
type SendReturn struct {
Return runtime.CBORBytes
Code exitcode.ExitCode
}

// Send requests for this actor to send a message to an actor with the
// passed parameters.
func (a Actor) Send(rt runtime.Runtime, args *SendArgs) *SendReturn {
rt.ValidateImmediateCallerAcceptAny()
ret, code := rt.Send(
args.To,
args.Method,
runtime.CBORBytes(args.Params),
args.Value,
)
var out runtime.CBORBytes
if ret != nil {
if err := ret.Into(&out); err != nil {
rt.Abortf(exitcode.ErrIllegalState, "failed to unmarshal send return: %v", err)
}
}
return &SendReturn{
Return: out,
Code: code,
}
}

// Constructor will panic because the Chaos actor is a singleton.
func (a Actor) Constructor(_ runtime.Runtime, _ *adt.EmptyValue) *adt.EmptyValue {
panic("constructor should not be called; the Chaos actor is a singleton actor")
}

// CallerValidation violates VM call validation constraints.
//
// CallerValidationBranchNone performs no validation.
// CallerValidationBranchTwice validates twice.
// CallerValidationBranchAddrNilSet validates against an empty caller
// address set.
// CallerValidationBranchTypeNilSet validates against an empty caller type set.
func (a Actor) CallerValidation(rt runtime.Runtime, branch *typegen.CborInt) *adt.EmptyValue {
switch CallerValidationBranch(*branch) {
case CallerValidationBranchNone:
case CallerValidationBranchTwice:
rt.ValidateImmediateCallerAcceptAny()
rt.ValidateImmediateCallerAcceptAny()
case CallerValidationBranchAddrNilSet:
rt.ValidateImmediateCallerIs()
case CallerValidationBranchTypeNilSet:
rt.ValidateImmediateCallerType()
default:
panic("invalid branch passed to CallerValidation")
}

return nil
}

// CreateActorArgs are the arguments to CreateActor.
type CreateActorArgs struct {
// UndefActorCID instructs us to use cid.Undef; we can't pass cid.Undef
// in ActorCID because it doesn't serialize.
UndefActorCID bool
ActorCID cid.Cid

// UndefAddress is the same as UndefActorCID but for Address.
UndefAddress bool
Address address.Address
}

// CreateActor creates an actor with the supplied CID and Address.
func (a Actor) CreateActor(rt runtime.Runtime, args *CreateActorArgs) *adt.EmptyValue {
rt.ValidateImmediateCallerAcceptAny()

var (
acid = args.ActorCID
addr = args.Address
)

if args.UndefActorCID {
acid = cid.Undef
}
if args.UndefAddress {
addr = address.Undef
}

rt.CreateActor(acid, addr)
return nil
}

// ResolveAddressResponse holds the response of a call to runtime.ResolveAddress
type ResolveAddressResponse struct {
Address address.Address
Success bool
}

func (a Actor) ResolveAddress(rt runtime.Runtime, args *address.Address) *ResolveAddressResponse {
rt.ValidateImmediateCallerAcceptAny()

resolvedAddr, ok := rt.ResolveAddress(*args)
if !ok {
invalidAddr, _ := address.NewIDAddress(0)
resolvedAddr = invalidAddr
}
return &ResolveAddressResponse{resolvedAddr, ok}
}

// DeleteActor deletes the executing actor from the state tree, transferring any
// balance to beneficiary.
func (a Actor) DeleteActor(rt runtime.Runtime, beneficiary *address.Address) *adt.EmptyValue {
rt.ValidateImmediateCallerAcceptAny()
rt.DeleteActor(*beneficiary)
return nil
}

// MutateStateArgs specify the value to set on the state and the way in which
// it should be attempted to be set.
type MutateStateArgs struct {
Value string
Branch MutateStateBranch
}

// MutateState attempts to mutate a state value in the actor.
func (a Actor) MutateState(rt runtime.Runtime, args *MutateStateArgs) *adt.EmptyValue {
rt.ValidateImmediateCallerAcceptAny()
var st State
switch args.Branch {
case MutateInTransaction:
rt.State().Transaction(&st, func() {
st.Value = args.Value
})
case MutateReadonly:
rt.State().Readonly(&st)
st.Value = args.Value
case MutateAfterTransaction:
rt.State().Transaction(&st, func() {
st.Value = args.Value + "-in"
})
st.Value = args.Value
default:
panic("unknown mutation type")
}
return nil
}
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