Plane clipping shaders for Unity3D 5.3.2+. Extends the Standard shader!
Now it works with the specular setup as well!
Attach the "ClippableObject" script to an object.
It will replace the material of the object with a "clippable" standard material.
If you'd like to reuse the properties of your material (as long as it's based from standard material) this comment may be of help !
See the blog post!