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Keeping the existing material on objects #2
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thank you, it was helpfull, did you know how we can ignore the collider of clipped side ?? |
Nope sorry. Actually I stopped using this shader and created my own, seems counter intuitive to recreate the whole standard shader. |
it will not work if i only move or resize the collider because i'm using the mesh collider |
Unfortunately with colliders we may not have the same flexibility as it goes into PhysX which may not allow it :( |
hi! If you can ... apply the script to a null container and make the cutting plane follow the container ... or it's almost useless because you have to always move the plane and it does not work on more meshes together |
hi, i tried this script and it was great, what i want is to keep the material that i already have in my 3D objects
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