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I'm trying to build a project with this plane clipping effect from Unity 2018.1.2 to iOS 11.4.1 but I don't get the plane clipping effect at all.
Looking at the Xcode console output are the following warnings which I think is why the clipping effect doesn't work:
WARNING: Shader Unsupported: 'Custom/StandardClippable' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Custom/StandardClippable' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Custom/StandardClippable' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Custom/StandardClippable' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Custom/StandardClippable' - Pass 'DEFERRED' has no vertex shader
Is building to iOS supported at all? If so is there something I should do that I'm missing? Let me know if you need more info. Thanks.
The text was updated successfully, but these errors were encountered:
Probably related to #7 since it isn't valid shader code in 2017+ it seems.
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I'm trying to build a project with this plane clipping effect from Unity 2018.1.2 to iOS 11.4.1 but I don't get the plane clipping effect at all.
Looking at the Xcode console output are the following warnings which I think is why the clipping effect doesn't work:
Is building to iOS supported at all? If so is there something I should do that I'm missing? Let me know if you need more info. Thanks.
The text was updated successfully, but these errors were encountered: