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edgesGeometry
Wiki » Internal Components » Geometries » edgesGeometry
Creates a THREE.EdgesGeometry
one of types [THREE.Geometry, THREE.BufferGeometry]
required
: Any geometry object.
string
: Name for this geometry.
Default: ''
array of THREE.Vector3
: See THREE.Geometry#vertices.
Default: []
array of THREE.Color
: See THREE.Geometry#colors.
Default: []
array of (array of (array of THREE.Vector2))
: See THREE.Geometry#faceVertexUvs.
Default: []
array of THREE.Face3
: See THREE.Geometry#faces.
Default: []
bool
: See THREE.Geometry#dynamic.
Set to true if attribute buffers will need to change in runtime (using "dirty" flags).
Unless set to true internal typed arrays corresponding to buffers will be deleted once sent to GPU.
Default: false
number
: An edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.
string
: The resource id of this object, only used if it is placed into resources.
Default: ''
This component can be added into <resources/>! See Resource Types for more information.
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