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extrudeGeometry

Firtina Ozbalikci edited this page Apr 8, 2017 · 17 revisions

Wiki » Internal Components » Geometries » extrudeGeometry

extrudeGeometry

Creates a THREE.ExtrudeGeometry

In order to create shapes to extrude, place a <shape> or a <shapeResource> within.

Implementation details:

The geometry is wrapped within a THREE.BufferGeometry.

This is to prevent having to remount the component every time anything changes.

Attributes

name

string: Name for this geometry.

Default: ''

vertices

array of THREE.Vector3: See THREE.Geometry#vertices.

Default: []

colors

array of THREE.Color: See THREE.Geometry#colors.

Default: []

faceVertexUvs

array of (array of (array of THREE.Vector2)): See THREE.Geometry#faceVertexUvs.

Default: []

faces

array of THREE.Face3: See THREE.Geometry#faces.

Default: []

dynamic

bool: See THREE.Geometry#dynamic.

Set to true if attribute buffers will need to change in runtime (using "dirty" flags).

Unless set to true internal typed arrays corresponding to buffers will be deleted once sent to GPU.

Default: false

shapes

array of THREE.Shape: Array of shapes, or a single shape THREE.Shape

Default: []

curveSegments

number: Default is 12 (not used in three.js at the moment)

settings

any

UVGenerator

shape of 
{
	generateTopUV: function,
	generateSideWallUV: function
}

A UV generator, defaults to ExtrudeGeometry's WorldUVGenerator

steps

number

amount

number

bevelThickness

number

bevelSize

number

bevelSegments

number

extrudeMaterial

number

bevelEnabled

bool

extrudePath

THREE.CurvePath

frames

shape of 
{
	tangents: array of THREE.Vector3,
	normals: array of THREE.Vector3,
	binormals: array of THREE.Vector3
}

resourceId

string: The resource id of this object, only used if it is placed into resources.

Default: ''

Notes:

This component can be added into <resources/>! See Resource Types for more information.

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