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extrudeGeometry
Wiki » Internal Components » Geometries » extrudeGeometry
Creates a THREE.ExtrudeGeometry
It then wraps this with a THREE.BufferGeometry. This is to prevent having to remount the component every time anything changes.
bool
: See THREE.Geometry#dynamic.
Set to true if attribute buffers will need to change in runtime (using "dirty" flags).
Unless set to true internal typed arrays corresponding to buffers will be deleted once sent to GPU.
Defaults to true.
string
: Name for this geometry.
Default is an empty string.
array of THREE.Shape
any
any
any
any
any
any
any
any
any
any
any
string
: The resource id of this object, only used if it is placed into resources.
This component can be added into <resources/>! See Resource Types for more information.
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