-
Notifications
You must be signed in to change notification settings - Fork 11
/
damage.py
209 lines (163 loc) · 6.65 KB
/
damage.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
from globals import *
import life as lfe
import language
import graphics
import bad_numbers
import timers
import items
import alife
import logging
import random
def get_puncture_value(item, target_structure, target_structure_name='object', debug=True):
_damage = (((item['speed']/float(item['max_speed']))*item['damage']['sharp'])*\
(target_structure['max_thickness']/float(target_structure['thickness'])))*\
(item['size']/float(bad_numbers.get_surface_area(target_structure)))
if debug:
logging.debug('%s is pucturing %s.' % (item['name'], target_structure_name))
logging.debug('%s\'s max speed is %s and is currently traveling at speed %s.' % (item['name'], item['max_speed'], item['speed']))
logging.debug('The %s\'s material has a thickness of %s (with a max of %s).' % (target_structure_name, target_structure['thickness'], target_structure['max_thickness']))
logging.debug('%s has a puncture rating of %s.' % (item['name'], item['damage']['sharp']))
logging.debug('Size of %s: %s, size of %s: %s' % (item['name'], item['size'], target_structure_name, target_structure['size']))
logging.debug('The %s does %s points of damage to the %s.' % (item['name'], _damage, target_structure_name))
return _damage
def own_language(life, message):
_mentioned_name = False
_ret_string = ''
for txt in message:
if 'player' in life:
_ret_string += txt.replace('<own>', 'your')
else:
_name = txt.replace('<own>', language.get_name_ownership(life, pronoun=_mentioned_name))
if not _name == txt:
_mentioned_name = True
_ret_string += _name
return _ret_string
def bullet_hit(life, bullet, limb):
_owner = LIFE[bullet['shot_by']]
_actual_limb = lfe.get_limb(life, limb)
_items_to_check = []
_msg = []
#if 'player' in _owner:
# if bullet['aim_at_limb'] == limb:
# _hit = True
# _msg = ['The round hits']
# elif not limb in life['body']:
# return 'The round misses entirely!'
# else:
# _msg = ['The round misses slightly']
# _detailed = True
#
#elif 'player' in life:
# _msg = ['The round hits']
#else:
# _msg = ['%s hits %s\'s %s' % (items.get_name(bullet), life['name'][0], limb)]
for item_uid in lfe.get_items_attached_to_limb(life, limb):
_items_to_check.append({'item': item_uid, 'visible': True})
_item = items.get_item_from_uid(item_uid)
if 'storing' in _item:
for item_in_container_uid in _item['storing']:
_chance_of_hitting_item = _item['capacity']/float(_item['max_capacity'])
if random.uniform(0, 1)<_chance_of_hitting_item:
break
_items_to_check.append({'item': item_in_container_uid, 'visible': False})
for entry in _items_to_check:
_item = items.get_item_from_uid(entry['item'])
_item_damage = get_puncture_value(bullet, _item, target_structure_name=_item['name'])
_item['thickness'] = bad_numbers.clip(_item['thickness']-_item_damage, 0, _item['max_thickness'])
if 'material' in _item and not _item['material'] == 'cloth':
_speed_mod = _item_damage
_can_stop = True
bullet['speed'] *= _speed_mod
bullet['velocity'][0] *= _speed_mod
bullet['velocity'][1] *= _speed_mod
else:
_can_stop = False
if not _item['thickness']:
if _item['uid'] in lfe.get_all_visible_items(life):
if 'player' in _owner:
_msg.append('%s\'s %s is destroyed!' % (' '.join(life['name']), _item['name']))
if _item['type'] == 'explosive':
items.explode(_item)
else:
items.delete_item(_item)
#else:
# if bullet['speed']<=1 and _can_stop:
# #if 'player' in _owner:
# # _msg.append(', lodging itself in %s' % items.get_name(_item))
# #_ret_string = own_language(life, _msg)
#
# if _ret_string.endswith('!'):
# return _ret_string
# else:
# return _ret_string+'.'
# #else:
# # if 'material' in _item:
# # if _item['material'] == 'metal':
# # _msg.append(', puncturing the %s' % _item['name'])
# # else:
# # _msg.append(', ripping through the %s' % _item['name'])
_damage = get_puncture_value(bullet, _actual_limb, target_structure_name=limb)
_actual_limb['thickness'] = bad_numbers.clip(_actual_limb['thickness']-_damage, 0, _actual_limb['max_thickness'])
if not _actual_limb['thickness']:
lfe.sever_limb(life, limb, (0, 0, 0))
_damage_mod = 1-(_actual_limb['thickness']/float(_actual_limb['max_thickness']))
if limb in life['body']:
_msg.append(lfe.add_wound(life, limb, cut=_damage*_damage_mod, impact_velocity=bullet['velocity']))
#_ret_string = own_language(life, _msg)
return ' '.join(_msg)
#if _ret_string.endswith('!'):
# return _ret_string
#else:
# return _ret_string+'.'
def bite(life, target_id, limb):
logging.debug('%s bit %s in the %s.' % (' '.join(life['name']), ' '.join(LIFE[target_id]['name']), limb))
target = LIFE[target_id]
_msg = ['%s' % language.get_introduction(life)]
_bite_strength = random.randint(1, 3)
if bad_numbers.distance(life['pos'], target['pos'])>1:
_msg.append('bites the air')
return ' '.join(_msg)+'.'
_items_to_check = []
for _item in lfe.get_items_attached_to_limb(target, limb):
_items_to_check.append({'item': _item, 'visible': True})
_actual_item = items.get_item_from_uid(_item)
if 'storing' in _actual_item:
for _item_in_container in _actual_item['storing']:
_items_to_check.append({'item': _item_in_container, 'visible': False})
for entry in _items_to_check:
_item = items.get_item_from_uid(entry['item'])
if not 'thickness' in _item:
logging.warning('Item \'%s\' has no set thickness. Guessing...' % _item['name'])
_item['thickness'] = _item['size']/2
_thickness = _item['thickness']
_item['thickness'] = bad_numbers.clip(_item['thickness']-_bite_strength, 0, 100)
_bite_strength -= _thickness
_tear = _item['thickness']-_thickness
_limb_in_context = False
if _item['material'] == 'cloth':
if _thickness and not _item['thickness']:
_msg.append('rips through <own> %s' % _item['name'])
elif _tear<=-3:
_msg.append('rips <own> %s' % _item['name'])
elif _tear<=-2:
_msg.append('tears <own> %s' % _item['name'])
elif _tear<=-1:
_msg.append('slightly tears <own> %s' % _item['name'])
if _bite_strength <= 0 and _item['thickness']:
_msg.append('is stopped by <own> %s' % _item['name'])
return ' '.join(_msg)
#if not lfe.limb_is_cut(target, limb):
if _bite_strength==1:
_msg.append(', cutting <own> %s' % limb)
elif _bite_strength==2:
_msg.append(', tearing <own> %s' % limb)
elif _bite_strength==3:
_msg.append(', ripping open <own> %s' % limb)
if _bite_strength:
lfe.add_wound(target, limb, cut=_bite_strength)
#TODO: How thick is skin?
_bite_strength -= 1
#if not _bite_strength:
# return ' '.join(_msg)
_ret_string = own_language(target, _msg)
return _ret_string+'.'