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Post-apocalyptic action roguelike with a focus on inventory management and gun-based combat.

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Reactor 3

Note

Please grab the unstable branch of the game when cloning. Some changes to Numpy have rendered the game unplayable due to a file conflict and I've renamed that file on that branch only. Also, delete all instances of numbers.pyc.

I stopped working on this in 2014, but a successor is being privately developed using a new framework written in C. I will post on Reddit's roguelike or roguelikedev subforums eventually.

Please do not use this game's code as a guide for working with Python / libtcod. I had never developed a project this size before and was learning along the way. R3 accomplished what it did via brute force and creative engineering. I don't recommend that way of working.

What is Reactor 3?

Reactor 3 is best described as a mix S.T.A.L.K.E.R. and Fallout with the additon of procedurally generated elements. There is a heavy emphasis on NPC interaction, squad tactics, and survival, with each action you make shaping the Zone, an unstable area surrounding the Chernobyl Nuclear Power Plant. The Zone itself is a living entity, causing erratic weather events and transforming the local wildlife into hostile mutants.

R3 is brutally difficult and unforgiving, punishing those who choose a run-'n-gun playstyle over non-combat solutions. Combat is heavily grounded in reality, modeling minor injuries like scrapes and cuts to full dismemberment. The player's inventory is also treated as it should; each item must be either held, worn, or stored away in a container (backpack, pocket, etc,) which encourages the player to not only pick and choose between what they carry, but also how they carry it (a pistol would be stored in a holster for quicker access, for example.)

Join a faction and take over the Zone, or simply exist on your own.

Installing

Reactor 3 requires Python 2.7, Cython, Numpy, and libtcod.

git clone https://github.com/flags/Reactor-3.git
cd Reactor-3
python compile_cython_modules.py build_ext --inplace

Next, download the libtcod library and move the .so (Windows: .dll) files from the archive to the Reactor 3 directory.

Run python reactor-3.py to play.

See the section flags below for more info.

Controls

  • Arrow keys - Move (4-way movement)/Navigate menus
  • Numpad - Moe (8-way movement)
  • Enter - Select
  • e - Equip/hold item
  • E (Shift-e) - Unequip item
  • , - Pick up item
  • d - Drop item
  • r - Reload / fill mag or clip
  • f - Enter targeting mode (shoot)
  • F (Shift-f) - Set fire mode
  • v - Enter targeting mode (talk)
  • V (Shift-v) - Use radio
  • Tab - Group communication
  • k - Open crafting menu
  • w - Open medical menu
  • W (Shift-w) - Open medical menu (heal someone)
  • C (Shift-c) - Stand up
  • c - Crouch
  • Z (Shift-z) - Prone
  • P (Shift-P) - Pause
  • l - Look
  • O (Shift-o) - Options
  • - - Debug console
  • ? - Record mode (This will dump potentially hundreds of .BMP files in the game's directory)

Flags

reactor-3.py can be run with a few arguments:

  • --quick - Load latest game.
  • --profile - Dumps a profile to profile.dat. tools/show_profile.py can be used to view the profile (use the argument highest to show the most time consuming functions)

Credits

Reactor 3 is made possible by the libtcod library. All other work was done by flags, a member of the ASCII Worlds Collective.

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Post-apocalyptic action roguelike with a focus on inventory management and gun-based combat.

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