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Describe the issue
Light sheet is lacking the button to open the key frame window.
To Reproduce
Steps to reproduce the behavior:
Update to foundry 10 build 290
Open any world or create a new one
activate the module + dependency
Create light
Open light settings
Missing button in "Light Animation" tab
Expected behavior
Button and window is present and working
Screenshots (Optional)
TypeError: e.getFlag is not a function
[Detected 1 package: df-active-lights]
at new ActiveLightConfig (ActiveLightConfig.ts:45)
at Object._renderAmbientLightConfig [as fn] (ActiveLightConfig.ts:19)
at Function.#call (foundry.js:724)
at Function.callAll (foundry.js:681)
at AmbientLightConfig._render (foundry.js:5112)
at async AmbientLightConfig._render (foundry.js:5780)
The text was updated successfully, but these errors were encountered:
Module
Active Lights 1.3.0
Describe the issue
Light sheet is lacking the button to open the key frame window.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Button and window is present and working
Screenshots (Optional)
The text was updated successfully, but these errors were encountered: