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active-lights: Fix button html injection
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Fixes #424
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flamewave000 committed Nov 25, 2022
1 parent c8d6169 commit 9a30743
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3 changes: 3 additions & 0 deletions df-active-lights/CHANGELOG.md
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# DragonFlagon Active Lights

## Release 1.3.1 (2022-11-25) (Requires v10.290)
- **FIX #424:** FoundryVTT v10.290 fixed HTML injection for Active Lights button.

## Release 1.3.0 (2022-10-15)
- **UPDATE:** Migrated to v10.
- **FIX:** Colour transitions work again.
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6 changes: 3 additions & 3 deletions df-active-lights/module.json
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@@ -1,12 +1,12 @@
{
"id": "df-active-lights",
"version": "1.3.0",
"version": "1.3.1",
"title": "DF Active Lights",
"description": "Lights can now have complex animations attached to their various properties such as the direction or colour.",
"author": "flamewave000#0001",
"compatibility": {
"minimum": 10,
"verified": 10.288
"minimum": 10.290,
"verified": 10.290
},
"esmodules": "{{sources}}",
"styles": "{{css}}",
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2 changes: 1 addition & 1 deletion df-active-lights/src/ActiveLightConfig.ts
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Expand Up @@ -36,7 +36,7 @@ export default class ActiveLightConfig extends Application {
private _data: AnimatorData;

constructor(app: AmbientLightConfig) {
const obj = app.original;
const obj = app.object;
super({
id: obj.id + '-anims',
title: game.i18n.localize('DF_ACTIVE_LIGHTS.Config.Title') + obj.id,
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