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Add panBuffer feature to include extended tilerange #1405
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We could use a condition
if (panBuffer > 0)
to avoid unecessary computation ontileRange
🤔Otherwise the code looks good to me
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Yes, I think I like that, every little helps!
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Ok, have added an if( panBuffer != 0), maybe it should be > 0, but maybe there is some weird reason for someone to reduce it as well that I can't think of (although maybe there could be bugs if they did that, but there is a bit of caveat emptor or whatever it is)!
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Was thinking about it too but I supposed that it wouldn't make sense to buffer
-1
tiles 🤔