This is a project of the cursus of ecole 42. The goal is to create a game using the raycasting principle. Build with
make all
The game is launched with ./cube3d [file_to_game_config.cub] A starter could be ./cube3d assets/cheese_everywhere.cub - use the space bar to shoot the mouse, the arrows to reorientate and the w,a,s,d keys to walk
The code is unit tested using the test framework googletest (https://github.com/google/googletest).
make run_tests