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cube3d

This is a project of the cursus of ecole 42. The goal is to create a game using the raycasting principle. Build with

make all

The game is launched with ./cube3d [file_to_game_config.cub] A starter could be ./cube3d assets/cheese_everywhere.cub - use the space bar to shoot the mouse, the arrows to reorientate and the w,a,s,d keys to walk

Tests

The code is unit tested using the test framework googletest (https://github.com/google/googletest).

make run_tests

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