Skip to content

Commit

Permalink
Adds gjk tolerance to the CollisionRequest
Browse files Browse the repository at this point in the history
Sets the tolerance in the request and propagate it through to the solvers.
NOTE: This does *not* provide the same functionality for continuous
collision request.
  • Loading branch information
SeanCurtis-TRI committed Apr 17, 2018
1 parent 56a3978 commit fccaeb8
Show file tree
Hide file tree
Showing 4 changed files with 144 additions and 15 deletions.
6 changes: 6 additions & 0 deletions include/fcl/narrowphase/collision-inl.h
Original file line number Diff line number Diff line change
Expand Up @@ -159,11 +159,14 @@ std::size_t collide(const CollisionObject<S>* o1, const CollisionObject<S>* o2,
case GST_LIBCCD:
{
detail::GJKSolver_libccd<S> solver;
solver.collision_tolerance = request.gjk_tolerance;
return collide(o1, o2, &solver, request, result);
}
case GST_INDEP:
{
detail::GJKSolver_indep<S> solver;
solver.gjk_tolerance = request.gjk_tolerance;
solver.epa_tolerance = request.gjk_tolerance;
return collide(o1, o2, &solver, request, result);
}
default:
Expand All @@ -187,11 +190,14 @@ std::size_t collide(
case GST_LIBCCD:
{
detail::GJKSolver_libccd<S> solver;
solver.collision_tolerance = request.gjk_tolerance;
return collide(o1, tf1, o2, tf2, &solver, request, result);
}
case GST_INDEP:
{
detail::GJKSolver_indep<S> solver;
solver.gjk_tolerance = request.gjk_tolerance;
solver.epa_tolerance = request.gjk_tolerance;
return collide(o1, tf1, o2, tf2, &solver, request, result);
}
default:
Expand Down
9 changes: 5 additions & 4 deletions include/fcl/narrowphase/collision_request-inl.h
Original file line number Diff line number Diff line change
Expand Up @@ -57,23 +57,24 @@ CollisionRequest<S>::CollisionRequest(
size_t num_max_cost_sources_,
bool enable_cost_,
bool use_approximate_cost_,
GJKSolverType gjk_solver_type_)
GJKSolverType gjk_solver_type_,
Real gjk_tolerance_)
: num_max_contacts(num_max_contacts_),
enable_contact(enable_contact_),
num_max_cost_sources(num_max_cost_sources_),
enable_cost(enable_cost_),
use_approximate_cost(use_approximate_cost_),
gjk_solver_type(gjk_solver_type_),
enable_cached_gjk_guess(false),
cached_gjk_guess(Vector3<S>::UnitX())
cached_gjk_guess(Vector3<S>::UnitX()),
gjk_tolerance(gjk_tolerance_)
{
// Do nothing
}

//==============================================================================
template <typename S>
bool CollisionRequest<S>::isSatisfied(
const CollisionResult<S>& result) const
bool CollisionRequest<S>::isSatisfied(const CollisionResult<S>& result) const
{
return (!enable_cost)
&& result.isCollision()
Expand Down
42 changes: 31 additions & 11 deletions include/fcl/narrowphase/collision_request.h
Original file line number Diff line number Diff line change
Expand Up @@ -47,40 +47,60 @@ namespace fcl
template <typename S>
struct CollisionResult;

/// @brief request to the collision algorithm
/// @brief Parameters for performing collision request.
template <typename S>
struct FCL_EXPORT CollisionRequest
{
/// @brief The maximum number of contacts will return
{
/// The underlying numerical representation of the request's scalar (e.g.,
/// float or double).
typedef typename Eigen::NumTraits<S>::Real Real;

/// @brief The maximum number of contacts that can be returned.
size_t num_max_contacts;

/// @brief whether the contact information (normal, penetration depth and contact position) will return
/// @brief If true, contact information (e.g., normal, penetration depth, and
/// contact position) will be returned.
bool enable_contact;

/// @brief The maximum number of cost sources will return
// TODO(SeanCurtis-TRI): Provide clear definitions for what "cost sources"
// are.

/// @brief The maximum number of cost sources that can be returned.
size_t num_max_cost_sources;

/// @brief whether the cost sources will be computed
/// @brief If true, the cost sources will be computed.
bool enable_cost;

/// @brief whether the cost computation is approximated
/// @brief If true, the cost computation is approximated (if computed).
bool use_approximate_cost;

/// @brief narrow phase solver
/// @brief Enumeration indicating the GJK solver implementation to use.
GJKSolverType gjk_solver_type;

/// @brief whether enable gjk intial guess
// TODO(SeanCurtis-TRI): Consider swapping these *two* parameters with a
// single std::optional<Vector3<S>>.
/// @brief If true, uses the provided initial guess for the GJK algorithm.
bool enable_cached_gjk_guess;

/// @brief the gjk intial guess set by user
/// @brief The initial guess to use in the GJK algorithm.
Vector3<S> cached_gjk_guess;

// TODO(SeanCurtis-TRI): Document the implications of this tolerance; right
// now it is not clear *at all* what turning this knob will do to the results.
/// @brief Numerical tolerance to use in the GJK algorithm.
/// NOTE: The default value is currently set as 1e-6 to provide backwards
/// compatibility; historically it has been 1e-6. Future code should provide
/// a value that is consistent with the precision of `S`.
Real gjk_tolerance{1e-6};

/// @brief Default constructor
CollisionRequest(size_t num_max_contacts_ = 1,
bool enable_contact_ = false,
size_t num_max_cost_sources_ = 1,
bool enable_cost_ = false,
bool use_approximate_cost_ = true,
GJKSolverType gjk_solver_type_ = GST_LIBCCD);
GJKSolverType gjk_solver_type_ = GST_LIBCCD,
Real gjk_tolerance_ = 1e-6);

bool isSatisfied(const CollisionResult<S>& result) const;
};
Expand Down
102 changes: 102 additions & 0 deletions test/test_fcl_collision.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -827,6 +827,108 @@ void test_mesh_mesh()
}
}

// Tests the tolerance value in the CollisionRequest, confirming that it
// propagates down to the solution. It creates a box and sphere and positions
// them so that they *barely* intersect and show that we get different answers
// when changing the collision request's gjk_tolerance value.
//
// The unit sphere is located at the origin. The box is rotated and positioned
// so that a single corner most deeply penetrates into the sphere from the +z
// direction.
//
// The point of this test is *not* to prove that the collision algorithm is
// correct. But merely to show that different tolerances produce different
// answers (i.e., the tolerances are getting through). The answer based on a
// smaller tolerance may or may not be a better answer; that is the subject of
// other unit tests.
//
// The test is formulated this way because in the disparity in behavior between
// the ccd and indep GJK implementations. They differ enough in response to
// tolerance, that a test that actually tested for convergence to "truth"
// became unwieldy. (Specifically, it seems the ccd implementation's answers
// would converge to an answer that differed from the *real* answer by 1e-8 or
// half the precision that I would've hoped for.
// TODO(SeanCurtis-TRI): Create test that confirms that smaller tolerances lead
// to better answers.
template <typename S>
void CollisionRequestGjkToleranceTest() {
typedef typename Eigen::NumTraits<S>::Real Real;

using GeometryPtr_t = std::shared_ptr<fcl::CollisionGeometry<S>>;

const S pi = fcl::constants<S>::pi();
const Real radius = Real(1.0);
const Real size = Real(1.0);
const Real depth = Real(1e-7);
const Vector3<S> contact_point{0, 0, radius - Real(0.5) * depth};

GeometryPtr_t box_geometry(new fcl::Box<S>(size, size, size));
// Rotate the box twice. The first time brings the edge into contact with the
// sphere. The second brings the corner into contact. Then position it so
// that the corner lies at the position (0, 0, Z), where Z = radius - depth.
Transform3<S> box_pose{AngleAxis<S>(-pi / 4, Vector3<S>::UnitY()) *
AngleAxis<S>(pi / 4, Vector3<S>::UnitX())};
Vector3<Real> corner{-size / 2, -size / 2, -size / 2};
Vector3<Real> rotated_corner = box_pose.linear() * corner;
box_pose.translation() << -rotated_corner(0),
-rotated_corner(1), -rotated_corner(2) + radius - depth;
rotated_corner = box_pose * corner;
// Confirm corner is where it is expected.
EXPECT_NEAR(rotated_corner(0), 0, Eigen::NumTraits<S>::dummy_precision());
EXPECT_NEAR(rotated_corner(1), 0, Eigen::NumTraits<S>::dummy_precision());
EXPECT_NEAR(rotated_corner(2), radius - depth,
Eigen::NumTraits<S>::dummy_precision());
fcl::CollisionObject<S> box(box_geometry, box_pose);

GeometryPtr_t sphere_geometry(new fcl::Sphere<S>(1));
fcl::CollisionObject<S> sphere(sphere_geometry, Transform3<S>::Identity());

auto test_tolerance = [&box, &sphere] (fcl::GJKSolverType solver_type) {
fcl::CollisionRequest<S> request;
request.num_max_contacts = 1;
request.enable_contact = true;
request.gjk_solver_type = solver_type;

// 1/4 of the Real's bits in precision.
const Real loose_tolerance = std::pow(Eigen::NumTraits<S>::epsilon(), 0.25);
// 7/8 of the Real's bits in precision (7/8 = 0.875).
const Real tight_tolerance =
std::pow(Eigen::NumTraits<S>::epsilon(), 0.875);

request.gjk_tolerance = loose_tolerance;
fcl::CollisionResult<S> result_loose;
fcl::collide(&box, &sphere, request, result_loose);

request.gjk_tolerance = tight_tolerance;
fcl::CollisionResult<S> result_tight;
fcl::collide(&box, &sphere, request, result_tight);

if (result_loose.numContacts() == result_tight.numContacts()) {
// If there are *no* contacts reported, differences cannot be detected.
GTEST_ASSERT_EQ(1u, result_loose.numContacts());
const Vector3<S>& pos_loose = result_loose.getContact(0).pos;
const Vector3<S>& pos_tight = result_tight.getContact(0).pos;
// Doing literal bit-wise comparisons. Different bits is sufficient
// evidence to prove difference.
bool is_same = pos_loose(0) == pos_tight(0) &&
pos_loose(1) == pos_tight(1) &&
pos_loose(2) == pos_tight(2);
EXPECT_FALSE(is_same);
}
// If the number of contacts don't match, then *clearly* the tests have
// produced different results and the tolerance made a difference.
};

test_tolerance(fcl::GJKSolverType::GST_INDEP);
test_tolerance(fcl::GJKSolverType::GST_LIBCCD);
}

GTEST_TEST(FCL_COLLISION, CollisionRequestGjkTolerance) {
CollisionRequestGjkToleranceTest<double>();
// NOTE: FCL doesn't build for float.
// CollisionRequestGjkToleranceTest<float>();
}

GTEST_TEST(FCL_COLLISION, OBB_Box_test)
{
// test_OBB_Box_test<float>();
Expand Down

0 comments on commit fccaeb8

Please sign in to comment.