A simple .qoi image file viewer on top of the sokol headers.
QOI: https://github.com/phoboslab/qoi Sokol: https://github.com/floooh/sokol
WASM version (see below for build instructions)
> git clone https://github.com/floooh/qoiview
> cd qoiview
> mkdir build
> cd build
> cmake ..
> cmake --build .
To build a Release version on Linux and Mac:
> cmake -DCMAKE_BUILD_TYPE=MinSizeRel ..
> cmake --build .
To build a Release version on Windows with the VisualStudio toolchain:
> cmake ..
> cmake --build . --config MinSizeRel
NOTE: on Linux you'll also need to install the 'usual' dev-packages needed for X11+GL development. On OpenBSD, it is assumed you have X installed.
On Linux, OpenBSD and macOS:
> ./qoiview file=../images/dice.qoi
On Windows with the Visual Studio toolchain the exe is in a subdirectory:
> Debug\qoiview.exe file=../images/dice.qoi
> MinSizeRel\qoiview.exe file=../images/dice.qoi
Setup the emscripten SDK as described here:
https://emscripten.org/docs/getting_started/downloads.html#installation-instructions
Don't forget to run source ./emsdk_env.sh
after activating the SDK.
And then in the qoiview
directory:
mkdir build
cd build
emcmake cmake -DCMAKE_BUILD_TYPE=MinSizeRel ..
cmake --build .
To run the compilation result in the system web browser:
> emrun qoiview.html
...which should look like this.
(this procedure should also work on Windows with make
in the path, but
is currently untested)
On Windows, cmake will automatically create a Visual Studio solution file in the build directory, which can be opened with:
> start qoiview.sln
Replace cmake ..
with cmake -GXcode ..
and open the generated
Xcode project:
> cmake -GXcode ..
> open qoiview.xcodeproj
Use the MS C/C++ extension together with the MS CMake Tools extension and start Visual Studio code from the project's root directory. The CMake extension will detect the CMakeLists.txt file and take over from there.