Releases: flowerLoader/core
v0.1.0
This is the first release using automated workflows, yay! Some releases may have demo plugins available.
Please select the release that is labelled for use with the game you want to run flower on:
- coaw: Creator of Another World
- none: Has no game-specific code and will not export a gameMain but is released here for advanced users wishing to tinker with unsupported games
preview-5
What's Changed
- Creator of Another World now auto-detects when its safe to perform the full flower initialization. This should remove all "tried to set value of null" errors.
Full Changelog: preview-4...preview-5
Flowerloader release Preview 4
What's Changed
For this release we completely rewrote the methods used to create the logger window and load plugins to work with or without NWjs. This fixes the issue where some platform releases of some games would have weird wrappers that lose the NWjs context and fail to launch Flower at all. (Looking at you Creator of Another World windows edition). This should be a mostly stable release that works on all supported games and platforms. Thank you for your patience :)
Full Changelog: preview-3...preview-4
Flowerloader release Preview 3
What's Changed
- Loader internals completely rewritten to support game specific configurations.
Please view a full breakdown of the loader's internal system changes here
Bug fixes and feature enhancements
#8 Origin isn't properly returned during patches
#9 Flower loads too early for some games
#10 Flower only patches methods a single time during its lifetime
Full Changelog: preview-2...preview-3
Preview 2
Hotfix to correct a bad reference to the main game object tWgm on flower. The limitbreaker demo plugin will now work correctly, yay.
What's Changed
- fix an issue with storing refs to main object by @Crunchepillar in #7
Full Changelog: preview-1...preview-2
Preview 1
This release actually sucks, don't use it, preview-2 has a hotfix
Full Changelog: https://github.com/flowerLoader/core/commits/preview-1