Blender Version | Documentation |
---|---|
2.92 | https://docs.blender.org/manual/en/2.92/addons/import_export/scene_gltf2.html |
dev | https://docs.blender.org/manual/en/dev/addons/import_export/scene_gltf2.html |
Notes:
- 2.80 - 2.91 are previous stable releases.
- 2.83 is the first Blender LTS release. Check the
blender-v2.83-release
branch. - 2.92 is the current stable release. Check the
blender-v2.92-release
branch. - master branch of this addon is mirrored in Blender Addons master, that will become 2.93.
The final version of this addon with legacy support for Blender 2.79 is available on the 2.79 Release Page.
Blender 2.80 and higher bundle this addon in the main Blender install package, so no 3rd-party install is required.
Developed by UX3D, Scurest and Julien Duroure, with support from the Khronos Group, Mozilla, and Airbus Defense & Space.
Official Khronos Group Blender glTF 2.0 importer and exporter.
This project contains all features from the previous exporter, and all future development will happen on this repository. In addition, this repository contains a Blender importer, with common Python code shared between exporter and importer for round-trip workflows. New features are included or under development, but usage and menu functionality remain the same.
The shared codebase is organized into common (Blender-independent) and Blender-specific packages:
This structure allows common code to be reused by third-party Python packages working with the glTF 2.0 format.
The main importer and exporter interface is the Python glTF scene representation.
Blender scene data is first extracted and converted into this scene description. This glTF scene description is exported to the final JSON glTF file. Any compression of mesh, animation, or texture data happens here.
For import, glTF data is parsed and written into the Python glTF scene description. Any decompression is executed in this step. Using the imported glTF scene tree, the Blender internal scene representation is generated from this information.
The Khronos glTF 2.0 importer and exporter is enabled by default in Blender 2.8 and higher. To reinstall it — for example, when testing recent or upcoming changes — copy the addons/io_scene_gltf2_msfs
folder into the scripts/addons/
directory of the Blender installation, then enable it under the Add-ons tab. For additional development documentation, see Debugging.
- Debug with PyCharm NOTE: If you are using Blender 2.80, you need the updated debugger script
- Debug with VSCode
This project uses Black code formatting. To install the Black formatter locally, open a new command shell at the project root and type pip install -r requirements.txt
. To run the linter, type black ./
at the project root. If that command doesn't work, type python -m black ./
. Linting also runs with a pre-commit hook. To install that, type pre-commit install
at the project root.
Several companies, individuals, and glTF community members contribute to Blender glTF I/O. Functionality is added and bugs are fixed regularly. Because hobbyists and professionals using Blender glTF I/O rely on its stability for their daily work, continuous integration tests are enabled. After each commit or pull request, the following tests are run:
- Export Blender scene and validate using the glTF validator
- Round trip import-export and comparison of glTF validator results
These quality-assurance checks improve the reliability of Blender glTF I/O.
To run the tests locally, your system should have a blender
executable in the path that launches the desired version of Blender.
The latest version of Yarn should also be installed.
Then, in the tests
folder of this repository, run yarn install
, followed by yarn run test
.