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Repository holding metadata about maps used in the game.

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Maps metadata

This repository contains metadata for maps used in Beyond All Reason game.

It contains files that work as source of truth that is then used by different components in the BAR infrastructure, and build scripts that manipulate and validate that information.

For more convenient data input, the source of truth resigning in map_list.yaml file is actually automatically generated by data export from BAR's Rowy instance: https://rowy.beyondallreason.dev/. See scripts/js/src/update_from_rowy.ts.

Development

Mostly, you modify the source of truth files, commit via pull request and it gets deployed via GitHub Actions workflow.

When you are changing scripts, it's useful to be able to regenerate files manually and check if all is working correctly. It's possible to do it in two different ways:

  • directly (Linux or in WSL): preferred for development as editor has an easy access to everything
  • inside a Docker container: primarily for hermetic testing

Local environment

Make sure you have python, curl, Node.js and unzip installed (see Dockerfile for the full list of dependencies), and then run install script to setup an isolated environment for the development.

./scripts/install.sh

Then we need to setup a few environment variables to make sure that installed dependencies are correctly visible in PATH

source .envrc

Hint: .envrc is a direnv compatible file.

To make sure that your editor is correctly resolving all types (e.g. generate TypeScript type definitions from JSON Schema), make sure to run

make types

Docker environment

Build image with current version of the code, it does basically what steps above but in a docker container.

docker build . -t maps-metadata-build

Get into the docker container shell

docker run -it --rm maps-metadata-build

Note: if you later need to copy some files out of the docker container, read about docker cp.

Build artifacts

Generation of output files is done using Makefile, so run

make -j $(nproc)

to regenerate all files in the gen/ directory, and then

make -j $(nproc) test

to run additional checks on them.

To cleanup generated files, simply run make clean.

Documentation

See GitHub wiki for more documentation.

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Repository holding metadata about maps used in the game.

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  • TypeScript 60.8%
  • Python 33.2%
  • Shell 2.2%
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  • Dockerfile 1.8%