Keyboard & Mouse Required
PC BUILD
MAC BUILD
- Benjamin Ting
- Jasmine Öhlin
- Oliver Källerfors
- Troy Davis
- Robert Larsson
- Mechanic: Flight
- Implementation 1: Propelled Flight. W increases thrust, A & D rotates player.
- Implmentation 2: Hover Flight. Hold SPACE to hover, A & D to strafe.
- AI 1: Flying & Bombing Enemy (Chicken)
- Follows player when in sight range and starts releasing bombs when in attack range.
- Mechanics Used: Walk Controller(from class), Kill Target(Ben), Bombing(Ben)
- Follows player when in sight range and starts releasing bombs when in attack range.
- AI 2: Jumping Enemy (Cat)
- Detects when the player is directly above it and jumps vertically upwards.
- Mechanics Used: Immedate Jump(from class), Kill Target(Ben)
- Detects when the player is directly above it and jumps vertically upwards.
- Mechanic: Swimming
- Implementation 1: Regular swimming. W swims up, A swims left, D swims right, S swims down. They can be combinated. Showcased in Level 2.
- Implementation 2: Geysers automatically adds a push to swimming player, if within range, during it's eruption. Showcased in Level 2.
- AI 1: Baby Penguin
- Follows player after being "picked up" (swammed over). Needs help getting passed the shark and will die if collision with shark occurs. Will be affected by geyser push.
- Mechanics Used: Swimming(Jasmine), Geyser(Jasmine), Death(Ben).
- Follows player after being "picked up" (swammed over). Needs help getting passed the shark and will die if collision with shark occurs. Will be affected by geyser push.
- AI 2: Shark
- Patrols area between two points, only swims horizontal. Kills player and baby penguin on collision.
- Mechanics Used: Swimming(Jasmine), Kill Target(Ben)
- Patrols area between two points, only swims horizontal. Kills player and baby penguin on collision.
- Mechanic: Teleportation
- Implementation 1: Portal Gun: When portal gun acquired, Left/Right click to shoot a portal to target location which allows you to move from one portal to another.
- Implmentation 2: Teleport Behind Target: Press E to Teleport behind enemy infront of you and turn so you look at the enemy.
- Implementation 3: Charged Orb Teleport: Press Shift to summon a teleportation orb and hold down the button to make the orb move in your direction, then when you let go of Shift you teleport to that location.
- AI 1: Ghost Penguin
- Slowly Follows the player and kills on touch
- Mechanics Used: Follow Target(Oliver), Kill Target(Ben)
- Slowly Follows the player and kills on touch
- AI 2: Lion
- Follows player when in range and tries to pounce behind them and kill the player.
- Mechanics Used: Teleport Behind Target(Oliver), Follow target(Oliver), Kill Target(Ben)
- Follows player when in range and tries to pounce behind them and kill the player.