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Implement thoughtsense and apply to Empathic Sense ancestry feature #15115
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I think we'd want a distinct visual effect for this so it can be identified to a user. |
Updates change the colour to green. |
Cauthooj creature wrongly had tremorsense when it should have thoughtsense. |
You might consider rebasing in the future instead of merging master on top. |
Remove walls: false from senseThoughts Co-authored-by: Shark that walks like a man <106829671+stwlam@users.noreply.github.com>
simplify isOfType check for senseThoughts Co-authored-by: Shark that walks like a man <106829671+stwlam@users.noreply.github.com>
Remove conditional field access for mindless Co-authored-by: Shark that walks like a man <106829671+stwlam@users.noreply.github.com>
change thsense to thoughtsense Co-authored-by: Shark that walks like a man <106829671+stwlam@users.noreply.github.com>
Remove walls: false from senseThoughts Co-authored-by: Shark that walks like a man <106829671+stwlam@users.noreply.github.com>
simplify isOfType check for senseThoughts Co-authored-by: Shark that walks like a man <106829671+stwlam@users.noreply.github.com>
Remove conditional field access for mindless Co-authored-by: Shark that walks like a man <106829671+stwlam@users.noreply.github.com>
change thsense to thoughtsense Co-authored-by: Shark that walks like a man <106829671+stwlam@users.noreply.github.com>
This is the implementation suggested by #15111
It also updates the "Empathic Sense" ancestry feature for the Kashrishi race to use this new sense out to 15 ft (even behind walls).
The new sense will only detect Actor types of: character, npc, familiar.
It is best tested by giving the PC with "Empathic Sense" the "Deaf" condition (otherwise they can hear it).
This can also be applied to the Cauthooj (in Monster Core) - "The cauthooj senses all non-mindless creatures at the listed range."
Note that Rhu-Chalik (in Monster Core) have this as a precise sense.